コード例 #1
0
 public void AutoDeckDetection(bool enable)
 {
     if (!_initialized)
     {
         return;
     }
     Config.Instance.AutoDeckDetection = enable;
     Config.Save();
     DeckPickerList.UpdateAutoSelectToggleButton();
     Core.TrayIcon.SetContextMenuProperty(TrayIcon.AutoSelectDeckMenuItemName, TrayIcon.CheckedProperty, enable);
 }
コード例 #2
0
        public async void ShowIncorrectDeckMessage()
        {
            if (Core.Game.Player.DrawnCards.Count == 0)
            {
                IsShowingIncorrectDeckMessage = false;
                return;
            }

            //wait for player hero to be detected and at least 3 cards to be drawn
            for (var i = 0; i < 50; i++)
            {
                if (Core.Game.Player.Class != null && Core.Game.Player.DrawnCards.Count >= 3)
                {
                    break;
                }
                await Task.Delay(100);
            }
            if (string.IsNullOrEmpty(Core.Game.Player.Class) || Core.Game.Player.DrawnCards.Count < 3)
            {
                IsShowingIncorrectDeckMessage = false;
                Log.Info("No player hero detected or less then 3 cards drawn. Not showing dialog.");
                return;
            }
            await Task.Delay(1000);

            if (!NeedToIncorrectDeckMessage)
            {
                IsShowingIncorrectDeckMessage = false;
                return;
            }

            var decks =
                DeckList.Instance.Decks.Where(
                    d =>
                    d.Class == Core.Game.Player.Class && !d.Archived && d.IsArenaRunCompleted != true &&
                    Core.Game.Player.DrawnCardIdsTotal.Distinct()
                    .All(id => d.GetSelectedDeckVersion().Cards.Any(c => id == c.Id)) &&
                    Core.Game.Player.DrawnCards.All(
                        c =>
                        d.GetSelectedDeckVersion()
                        .Cards.Any(c2 => c2.Id == c.Id && c2.Count >= c.Count))).ToList();

            Log.Info(decks.Count + " possible decks found.");
            Core.Game.NoMatchingDeck = decks.Count == 0;

            if (decks.Any(x => x == DeckList.Instance.ActiveDeck))
            {
                Log.Info("Correct deck already selected.");
                IsShowingIncorrectDeckMessage = false;
                NeedToIncorrectDeckMessage    = false;
                return;
            }

            if (decks.Count == 1 && Config.Instance.AutoSelectDetectedDeck)
            {
                var deck = decks.First();
                Log.Info("Automatically selected deck: " + deck.Name);
                DeckPickerList.SelectDeck(deck);
                UpdateDeckList(deck);
                UseDeck(deck);
            }
            else
            {
                decks.Add(new Deck("Use no deck", "", new List <Card>(), new List <string>(), "", "", DateTime.Now, false, new List <Card>(),
                                   SerializableVersion.Default, new List <Deck>(), false, "", Guid.Empty, ""));
                if (decks.Count == 1 && DeckList.Instance.ActiveDeckVersion != null)
                {
                    decks.Add(new Deck("No match - Keep using active deck", "", new List <Card>(), new List <string>(), "", "", DateTime.Now, false,
                                       new List <Card>(), SerializableVersion.Default, new List <Deck>(), false, "", Guid.Empty, ""));
                }
                var dsDialog = new DeckSelectionDialog(decks);
                dsDialog.ShowDialog();

                var selectedDeck = dsDialog.SelectedDeck;

                if (selectedDeck != null)
                {
                    if (selectedDeck.Name == "Use no deck")
                    {
                        SelectDeck(null, true);
                    }
                    else if (selectedDeck.Name == "No match - Keep using active deck")
                    {
                        Core.Game.IgnoreIncorrectDeck = DeckList.Instance.ActiveDeck;
                        Log.Info($"Now ignoring {DeckList.Instance.ActiveDeck.Name} as an incorrect deck");
                    }
                    else
                    {
                        Log.Info("Selected deck: " + selectedDeck.Name);
                        DeckPickerList.SelectDeck(selectedDeck);
                        UpdateDeckList(selectedDeck);
                        UseDeck(selectedDeck);
                    }
                }
                else
                {
                    this.ShowMessage("Auto deck selection disabled.", "This can be re-enabled by selecting \"AUTO\" in the bottom right of the deck picker.").Forget();
                    DeckPickerList.UpdateAutoSelectToggleButton();
                    Config.Save();
                }
            }

            IsShowingIncorrectDeckMessage = false;
            NeedToIncorrectDeckMessage    = false;
        }
コード例 #3
0
        internal void LoadConfigSettings()
        {
            if (Config.Instance.TrackerWindowTop.HasValue)
            {
                Top = Config.Instance.TrackerWindowTop.Value;
            }
            if (Config.Instance.TrackerWindowLeft.HasValue)
            {
                Left = Config.Instance.TrackerWindowLeft.Value;
            }

            if (Config.Instance.WindowHeight < 0)
            {
                Config.Instance.Reset("WindowHeight");
            }
            Height = Config.Instance.WindowHeight;
            if (Config.Instance.WindowWidth < 0)
            {
                Config.Instance.Reset("WindowWidth");
            }
            Width = Config.Instance.WindowWidth;
            var titleBarCorners = new[]
            {
                new Point((int)Left + 5, (int)Top + 5),
                new Point((int)(Left + Width) - 5, (int)Top + 5),
                new Point((int)Left + 5, (int)(Top + TitlebarHeight) - 5),
                new Point((int)(Left + Width) - 5, (int)(Top + TitlebarHeight) - 5)
            };

            if (!Screen.AllScreens.Any(s => titleBarCorners.Any(c => s.WorkingArea.Contains(c))))
            {
                Top  = 100;
                Left = 100;
            }

            if (Config.Instance.StartMinimized)
            {
                WindowState = WindowState.Minimized;
                if (Config.Instance.MinimizeToTray)
                {
                    MinimizeToTray();
                }
            }

            Options.Load(Core.Game);
            Help.TxtblockVersion.Text = "v" + Helper.GetCurrentVersion().ToVersionString();

            Core.TrayIcon.SetContextMenuProperty("autoSelectDeck", "Checked", Config.Instance.AutoDeckDetection);

            // Don't select the 'archived' class on load
            var selectedClasses = Config.Instance.SelectedDeckPickerClasses.Where(c => c.ToString() != "Archived").ToList();

            if (selectedClasses.Count == 0)
            {
                selectedClasses.Add(HeroClassAll.All);
            }

            DeckPickerList.SelectClasses(selectedClasses);
            DeckPickerList.SelectDeckType(Config.Instance.SelectedDeckPickerDeckType, true);
            DeckPickerList.UpdateAutoSelectToggleButton();

            SortFilterDecksFlyout.LoadTags(DeckList.Instance.AllTags);

            SortFilterDecksFlyout.SetSelectedTags(Config.Instance.SelectedTags);

            TagControlEdit.LoadTags(DeckList.Instance.AllTags.Where(tag => tag != "All" && tag != "None").ToList());
            SortFilterDecksFlyout.OperationSwitch.IsChecked = Config.Instance.TagOperation == TagFilerOperation.And;

            SortFilterDecksFlyout.ComboboxDeckSorting.SelectedItem      = Config.Instance.SelectedDeckSorting;
            SortFilterDecksFlyout.CheckBoxSortByClass.IsChecked         = Config.Instance.SortDecksByClass;
            SortFilterDecksFlyout.ComboboxDeckSortingArena.SelectedItem = Config.Instance.SelectedDeckSortingArena;
            SortFilterDecksFlyout.CheckBoxSortByClassArena.IsChecked    = Config.Instance.SortDecksByClassArena;

            ManaCurveMyDecks.Visibility = Config.Instance.ManaCurveMyDecks ? Visibility.Visible : Visibility.Collapsed;

            Core.TrayIcon.SetContextMenuProperty("classCardsFirst", "Checked", Config.Instance.CardSortingClassFirst);
            Core.TrayIcon.SetContextMenuProperty("useNoDeck", "Checked", DeckList.Instance.ActiveDeck == null);

            MenuItemCheckBoxSyncOnStart.IsChecked        = Config.Instance.HearthStatsSyncOnStart;
            MenuItemCheckBoxAutoUploadDecks.IsChecked    = Config.Instance.HearthStatsAutoUploadNewDecks;
            MenuItemCheckBoxAutoUploadGames.IsChecked    = Config.Instance.HearthStatsAutoUploadNewGames;
            MenuItemCheckBoxAutoSyncBackground.IsChecked = Config.Instance.HearthStatsAutoSyncInBackground;
            MenuItemCheckBoxAutoDeleteDecks.IsChecked    = Config.Instance.HearthStatsAutoDeleteDecks;
            MenuItemCheckBoxAutoDeleteGames.IsChecked    = Config.Instance.HearthStatsAutoDeleteMatches;
        }