コード例 #1
0
    private void OnRecipeElementsFullySelected()
    {
        BuildingDef buildingDef = null;

        foreach (KeyValuePair <BuildingDef, KToggle> activeToggle in ActiveToggles)
        {
            if ((UnityEngine.Object)activeToggle.Value == (UnityEngine.Object)currentlySelectedToggle)
            {
                buildingDef = activeToggle.Key;
                break;
            }
        }
        DebugUtil.DevAssert(buildingDef, "def is null");
        if ((bool)buildingDef)
        {
            if (buildingDef.isKAnimTile && buildingDef.isUtility)
            {
                IList <Tag>          getSelectedElementAsList = productInfoScreen.materialSelectionPanel.GetSelectedElementAsList;
                BaseUtilityBuildTool baseUtilityBuildTool     = (!((UnityEngine.Object)buildingDef.BuildingComplete.GetComponent <Wire>() != (UnityEngine.Object)null)) ? ((BaseUtilityBuildTool)UtilityBuildTool.Instance) : ((BaseUtilityBuildTool)WireBuildTool.Instance);
                baseUtilityBuildTool.Activate(buildingDef, getSelectedElementAsList);
            }
            else
            {
                BuildTool.Instance.Activate(buildingDef, productInfoScreen.materialSelectionPanel.GetSelectedElementAsList, null);
            }
        }
    }
コード例 #2
0
 private void StartConsuming()
 {
     DebugUtil.DevAssert(!isBeingConsumed, "Can't StartConsuming()...we've already started");
     isBeingConsumed = true;
     consumptionTime = 0f;
     base.worker.Trigger(1406130139, this);
 }
コード例 #3
0
        public void ContractGerms(string germ_id)
        {
            ExposureState exposureState = GetExposureState(germ_id);

            DebugUtil.DevAssert(exposureState == ExposureState.Exposed, "Duplicant is contracting a sickness but was never exposed to it!");
            SetExposureState(germ_id, ExposureState.Contracted);
        }
コード例 #4
0
 public void FullRefresh()
 {
     if (base.isSpawned && base.isActiveAndEnabled)
     {
         DebugUtil.DevAssert(isRegistered, "shouldn't be refreshing if we aren't spawned and enabled");
         RefreshShapeAndPosition();
         emitter.Refresh(pending_emitter_state, true);
     }
 }
    private bool DoTalking(Conversation setup, MinionIdentity new_speaker)
    {
        DebugUtil.Assert(setup != null, "setup was null");
        DebugUtil.Assert((UnityEngine.Object)new_speaker != (UnityEngine.Object)null, "new_speaker was null");
        if ((UnityEngine.Object)setup.lastTalked != (UnityEngine.Object)null)
        {
            setup.lastTalked.Trigger(25860745, setup.lastTalked.gameObject);
        }
        DebugUtil.Assert(setup.conversationType != null, "setup.conversationType was null");
        Conversation.Topic nextTopic = setup.conversationType.GetNextTopic(new_speaker, setup.lastTopic);
        if (nextTopic == null || nextTopic.mode == Conversation.ModeType.End || nextTopic.mode == Conversation.ModeType.Segue)
        {
            return(false);
        }
        Thought thoughtForTopic = GetThoughtForTopic(setup, nextTopic);

        if (thoughtForTopic == null)
        {
            return(false);
        }
        ThoughtGraph.Instance sMI = new_speaker.GetSMI <ThoughtGraph.Instance>();
        if (sMI == null)
        {
            return(false);
        }
        sMI.AddThought(thoughtForTopic);
        setup.lastTopic      = nextTopic;
        setup.lastTalked     = new_speaker;
        setup.lastTalkedTime = GameClock.Instance.GetTime();
        DebugUtil.Assert(lastConvoTimeByMinion != null, "lastConvoTimeByMinion was null");
        lastConvoTimeByMinion[setup.lastTalked] = GameClock.Instance.GetTime();
        Effects component = setup.lastTalked.GetComponent <Effects>();

        DebugUtil.Assert((UnityEngine.Object)component != (UnityEngine.Object)null, "effects was null");
        component.Add("GoodConversation", true);
        Conversation.Mode mode = Conversation.Topic.Modes[(int)nextTopic.mode];
        DebugUtil.Assert(mode != null, "mode was null");
        StartedTalkingEvent startedTalkingEvent = new StartedTalkingEvent();

        startedTalkingEvent.talker = new_speaker.gameObject;
        startedTalkingEvent.anim   = mode.anim;
        StartedTalkingEvent data = startedTalkingEvent;

        foreach (MinionIdentity minion in setup.minions)
        {
            if (!(bool)minion)
            {
                DebugUtil.DevAssert(false, "minion in setup.minions was null");
            }
            else
            {
                minion.Trigger(-594200555, data);
            }
        }
        setup.numUtterances++;
        return(true);
    }
    public void RegisterBatchUpdate <UpdateInterface, T>(UpdateBucketWithUpdater <UpdateInterface> .BatchUpdateDelegate batch_update)
    {
        string text  = MakeBucketId(typeof(T), GetUpdateRate <UpdateInterface>());
        Entry  value = ManifestEntry <UpdateInterface>(text, false);

        DebugUtil.DevAssert(GetImplementedInterfaces(typeof(T)).Contains(GetUpdateRate <UpdateInterface>()), "T does not implement the UpdateInterface it is registering for BatchUpdate under");
        DebugUtil.DevAssert(value.buckets.Length == 1, "don't do a batch update with load balancing because load balancing will produce many small batches which is inefficient");
        ((UpdateBucketWithUpdater <UpdateInterface>)value.buckets[0]).batch_update_delegate = batch_update;
        bucketTable[text] = value;
    }
コード例 #7
0
 public void UpdateMods(IEnumerable <PublishedFileId_t> added, IEnumerable <PublishedFileId_t> updated, IEnumerable <PublishedFileId_t> removed, IEnumerable <SteamUGCService.Mod> loaded_previews)
 {
     foreach (PublishedFileId_t item in added)
     {
         SteamUGCService.Mod mod = SteamUGCService.Instance.FindMod(item);
         if (mod == null)
         {
             DebugUtil.DevAssert(false, "SteamUGCService just told us this id was valid!");
         }
         else
         {
             Mod mod2 = MakeMod(mod);
             if (mod2 != null)
             {
                 Global.Instance.modManager.Subscribe(mod2, this);
             }
         }
     }
     foreach (PublishedFileId_t item2 in updated)
     {
         SteamUGCService.Mod mod3 = SteamUGCService.Instance.FindMod(item2);
         if (mod3 == null)
         {
             DebugUtil.DevAssert(false, "SteamUGCService just told us this id was valid!");
         }
         else
         {
             Mod mod4 = MakeMod(mod3);
             if (mod4 != null)
             {
                 Global.Instance.modManager.Update(mod4, this);
             }
         }
     }
     foreach (PublishedFileId_t item3 in removed)
     {
         PublishedFileId_t current3 = item3;
         Global.Instance.modManager.Unsubscribe(new Label
         {
             id = current3.m_PublishedFileId.ToString(),
             distribution_platform = Label.DistributionPlatform.Steam
         }, this);
     }
     if (added.Count() != 0)
     {
         Global.Instance.modManager.Sanitize(null);
     }
     else
     {
         Global.Instance.modManager.Report(null);
     }
 }
コード例 #8
0
        public bool NeedsToPee()
        {
            DebugUtil.DevAssert(base.master != null, "master ref null");
            DebugUtil.DevAssert(!base.master.isNull, "master isNull");
            KPrefabID component = base.master.GetComponent <KPrefabID>();

            DebugUtil.DevAssert(component, "kpid was null");
            if (component.HasTag(GameTags.Asleep))
            {
                return(false);
            }
            return(bladder.value >= 100f);
        }
コード例 #9
0
 public void AddToGrid(bool update_lit_cells)
 {
     DebugUtil.DevAssert(!update_lit_cells || litCells.Count == 0, "adding an already added emitter");
     if (update_lit_cells)
     {
         UpdateLitCells();
     }
     foreach (int litCell in litCells)
     {
         int num = Mathf.Max(0, Grid.LightCount[litCell] + ComputeLux(litCell));
         Grid.LightCount[litCell] = num;
         previewLux[litCell]      = num;
     }
 }
    private Thought GetThoughtForTopic(Conversation setup, Conversation.Topic topic)
    {
        if (string.IsNullOrEmpty(topic.topic))
        {
            DebugUtil.DevAssert(false, "topic.topic was null");
            return(null);
        }
        Sprite sprite = setup.conversationType.GetSprite(topic.topic);

        if ((UnityEngine.Object)sprite != (UnityEngine.Object)null)
        {
            Conversation.Mode mode = Conversation.Topic.Modes[(int)topic.mode];
            return(new Thought("Topic_" + topic.topic, null, sprite, mode.icon, mode.voice, "bubble_chatter", mode.mouth, DUPLICANTS.THOUGHTS.CONVERSATION.TOOLTIP, true, TuningData <Tuning> .Get().speakTime));
        }
        return(null);
    }
コード例 #11
0
 public void PlayDynamicMusic()
 {
     if (DynamicMusicIsActive())
     {
         Log("Trying to play DynamicMusic when it is already playing.");
     }
     else
     {
         string nextDynamicSong = GetNextDynamicSong();
         if (!(nextDynamicSong == "NONE"))
         {
             PlaySong(nextDynamicSong, false);
             if (activeSongs.TryGetValue(nextDynamicSong, out SongInfo value))
             {
                 activeDynamicSong = value;
                 AudioMixer.instance.Start(AudioMixerSnapshots.Get().DynamicMusicPlayingSnapshot);
                 if ((UnityEngine.Object)SpeedControlScreen.Instance != (UnityEngine.Object)null && SpeedControlScreen.Instance.IsPaused)
                 {
                     SetDynamicMusicPaused();
                 }
                 if ((UnityEngine.Object)OverlayScreen.Instance != (UnityEngine.Object)null && OverlayScreen.Instance.mode != OverlayModes.None.ID)
                 {
                     SetDynamicMusicOverlayActive();
                 }
                 SetDynamicMusicPlayHook();
                 string key = "Volume_Music";
                 if (KPlayerPrefs.HasKey(key))
                 {
                     float @float = KPlayerPrefs.GetFloat(key);
                     AudioMixer.instance.SetSnapshotParameter(AudioMixerSnapshots.Get().DynamicMusicPlayingSnapshot, "userVolume_Music", @float, true);
                 }
                 AudioMixer.instance.SetSnapshotParameter(AudioMixerSnapshots.Get().DynamicMusicPlayingSnapshot, "intensity", value.sfxAttenuationPercentage / 100f, true);
             }
             else
             {
                 Log("DynamicMusic song " + nextDynamicSong + " did not start.");
                 string text = string.Empty;
                 foreach (KeyValuePair <string, SongInfo> activeSong in activeSongs)
                 {
                     text = text + activeSong.Key + ", ";
                     Debug.Log(text);
                 }
                 DebugUtil.DevAssert(false, "Song failed to play: " + nextDynamicSong);
             }
         }
     }
 }
コード例 #12
0
    public static GameObject ExtendEntityToFertileCreature(GameObject prefab, string eggId, string eggName, string eggDesc, string egg_anim, float egg_mass, string baby_id, float fertility_cycles, float incubation_cycles, List <FertilityMonitor.BreedingChance> egg_chances, int eggSortOrder = -1, bool is_ranchable = true, bool add_fish_overcrowding_monitor = false, bool add_fixed_capturable_monitor = true, float egg_anim_scale = 1f)
    {
        FertilityMonitor.Def def = prefab.AddOrGetDef <FertilityMonitor.Def>();
        def.baseFertileCycles = fertility_cycles;
        DebugUtil.DevAssert(eggSortOrder > -1, "Added a fertile creature without an egg sort order!");
        float      base_incubation_rate = 100f / (600f * incubation_cycles);
        GameObject gameObject           = EggConfig.CreateEgg(eggId, eggName, eggDesc, baby_id, egg_anim, egg_mass, eggSortOrder, base_incubation_rate);

        def.eggPrefab = new Tag(eggId);
        def.initialBreedingWeights = egg_chances;
        if (egg_anim_scale != 1f)
        {
            KBatchedAnimController component = gameObject.GetComponent <KBatchedAnimController>();
            component.animWidth  = egg_anim_scale;
            component.animHeight = egg_anim_scale;
        }
        KPrefabID egg_prefab_id = gameObject.GetComponent <KPrefabID>();
        SymbolOverrideController symbol_override_controller = SymbolOverrideControllerUtil.AddToPrefab(gameObject);
        string symbolPrefix = prefab.GetComponent <CreatureBrain>().symbolPrefix;

        if (!string.IsNullOrEmpty(symbolPrefix))
        {
            symbol_override_controller.ApplySymbolOverridesByAffix(Assets.GetAnim(egg_anim), symbolPrefix, null, 0);
        }
        KPrefabID creature_prefab_id = prefab.GetComponent <KPrefabID>();

        creature_prefab_id.prefabSpawnFn += delegate
        {
            WorldInventory.Instance.Discover(eggId.ToTag(), WorldInventory.GetCategoryForTags(egg_prefab_id.Tags));
            WorldInventory.Instance.Discover(baby_id.ToTag(), WorldInventory.GetCategoryForTags(creature_prefab_id.Tags));
        };
        if (is_ranchable)
        {
            prefab.AddOrGetDef <RanchableMonitor.Def>();
        }
        if (add_fixed_capturable_monitor)
        {
            prefab.AddOrGetDef <FixedCapturableMonitor.Def>();
        }
        if (add_fish_overcrowding_monitor)
        {
            gameObject.AddOrGetDef <FishOvercrowdingMonitor.Def>();
        }
        return(prefab);
    }
コード例 #13
0
 private void StopConsuming(Worker worker)
 {
     DebugUtil.DevAssert(isBeingConsumed, "StopConsuming() called without StartConsuming()");
     isBeingConsumed = false;
     if (float.IsNaN(consumptionTime))
     {
         DebugUtil.DevAssert(false, "consumptionTime NaN in StopConsuming()");
     }
     else
     {
         PrimaryElement component = base.gameObject.GetComponent <PrimaryElement>();
         if ((Object)component != (Object)null && component.DiseaseCount > 0)
         {
             new EmoteChore(worker.GetComponent <ChoreProvider>(), Db.Get().ChoreTypes.EmoteHighPriority, "anim_react_contaminated_food_kanim", new HashedString[1]
             {
                 "react"
             }, null);
         }
         float num = Mathf.Clamp01(consumptionTime / GetFeedingTime(worker));
         unitsConsumed = Units * num;
         if (float.IsNaN(unitsConsumed))
         {
             KCrashReporter.Assert(false, "Why is unitsConsumed NaN?");
             unitsConsumed = Units;
         }
         caloriesConsumed = unitsConsumed * foodInfo.CaloriesPerUnit;
         Units           -= unitsConsumed;
         for (int i = 0; i < foodInfo.Effects.Count; i++)
         {
             worker.GetComponent <Effects>().Add(foodInfo.Effects[i], true);
         }
         ReportManager.Instance.ReportValue(ReportManager.ReportType.CaloriesCreated, 0f - caloriesConsumed, StringFormatter.Replace(UI.ENDOFDAYREPORT.NOTES.EATEN, "{0}", this.GetProperName()), worker.GetProperName());
         AddQualityEffects(worker);
         worker.Trigger(1121894420, this);
         Trigger(-10536414, worker.gameObject);
         unitsConsumed    = float.NaN;
         caloriesConsumed = float.NaN;
         consumptionTime  = float.NaN;
         if (Units <= 0f)
         {
             base.gameObject.DeleteObject();
         }
     }
 }
コード例 #14
0
        public void Update(Mod mod, object caller)
        {
            Debug.LogFormat("Update mod {0}", mod.title);
            Mod mod2 = mods.Find((Mod candidate) => mod.label.Match(candidate.label));

            DebugUtil.DevAssert(!string.IsNullOrEmpty(mod2.label.id), "Should be subscribed to a mod we are getting an Update notification for");
            if (mod2.status != Mod.Status.UninstallPending)
            {
                events.Add(new Event
                {
                    event_type = EventType.VersionUpdate,
                    mod        = mod.label
                });
                string root = mod.file_source.GetRoot();
                mod2.CopyPersistentDataTo(mod);
                mod.is_subscribed = mod2.is_subscribed;
                int index = mods.IndexOf(mod2);
                mods.RemoveAt(index);
                mods.Insert(index, mod);
                if (mod.enabled)
                {
                    mod.reinstall_path = root;
                    mod.status         = Mod.Status.ReinstallPending;
                    events.Add(new Event
                    {
                        event_type = EventType.RestartRequested,
                        mod        = mod.label
                    });
                }
                else
                {
                    Uninstall(mod);
                    Install(mod);
                }
                dirty = true;
                Update(caller);
            }
        }
コード例 #15
0
ファイル: UnknownEggConfig.cs プロジェクト: erny0507/ONI_MODS
        public GameObject CreatePrefab()
        {
            //GameObject prefab = null;
            string eggId             = "UnknownEgg";
            string eggName           = "Unknown Egg";
            string eggDesc           = "Unknown Egg";
            string egg_anim          = "floral_hatch_egg_kanim";
            float  egg_mass          = 1f;
            string baby_id           = BabyHatchConfig.ID;
            float  fertility_cycles  = 20.0f;
            float  incubation_cycles = 1f;
            List <FertilityMonitor.BreedingChance> egg_chances = null;
            int   eggSortOrder = 999;
            bool  is_ranchable = false;
            bool  add_fish_overcrowding_monitor = false;
            bool  add_fixed_capturable_monitor  = true;
            float egg_anim_scale = 1f;

            //FertilityMonitor.Def def = prefab.AddOrGetDef<FertilityMonitor.Def>();
            //def.baseFertileCycles = fertility_cycles;
            DebugUtil.DevAssert(eggSortOrder > -1, "Added a fertile creature without an egg sort order!");
            float      base_incubation_rate = (float)(100.0 / (600.0 * (double)incubation_cycles));
            GameObject egg = EggConfig.CreateEgg(eggId, eggName, eggDesc, (Tag)baby_id, egg_anim, egg_mass, eggSortOrder, base_incubation_rate);

            //def.eggPrefab = new Tag(eggId);
            //def.initialBreedingWeights = egg_chances;
            if ((double)egg_anim_scale != 1.0)
            {
                KBatchedAnimController component = egg.GetComponent <KBatchedAnimController>();
                component.animWidth  = egg_anim_scale;
                component.animHeight = egg_anim_scale;
            }
            KPrefabID egg_prefab_id = egg.GetComponent <KPrefabID>();

            return(egg);
        }