private static void MonoGameOnDraw(Microsoft.Xna.Framework.Game sender, GameTime gameTime) { Graphic.ResetScissor(); Graphic.Clear(Color.Black); Scene.Draw(gameTime); Debug.Draw(gameTime); }
private static void MonoGameOnDraw(Game sender, GameTime gameTime) { Graphic.ResetScissor(); Graphic.Clear(Color.Black); Scene.Draw(gameTime); if (ShowDebugOverlay) { Debug.Draw(gameTime); } }