コード例 #1
0
ファイル: PhysicsDemo.cs プロジェクト: diqost/bullet
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);

            GraphicsDevice.Clear(Color.CornflowerBlue);

            // Debug draw
            _debugEffect.LightingEnabled    = false;
            _debugEffect.VertexColorEnabled = true;
            _debugEffect.CurrentTechnique.Passes[0].Apply();
            DebugDrawer.DrawDebugWorld(World);

            // Draw shapes
            foreach (RigidBody body in World.CollisionObjectArray)
            {
                DrawModel(body.CollisionShape, body.WorldTransform);
            }
        }