コード例 #1
0
    void OnDeath(LogicArg arg)
    {
        // TODO : remake the on death

        if (deathPrefab != null)
        {
            GameObject deathObj = Instantiate(deathPrefab) as GameObject;
            Death      death    = deathObj.GetComponent <Death> ();
            death.InitDeath(LogicManager.MainCharacter.transform.position);

            if (BlurEffect != null)
            {
                BlurEffect.enabled = false;
            }
            if (waterDropEffect != null)
            {
                waterDropEffect.enabled = false;
            }
        }
    }