public void KillMoment() { player = GetComponentInParent <DroppingSpikeBehavior>().player; transform.parent.gameObject.layer = 8; shadow.SetActive(false); if (CinemachineShake.Instance != null) { CinemachineShake.Instance.ShakeCamera(5.0f, 0.4f); } if (player == null) { return; } player.Activate(); }