コード例 #1
0
 static NewAnimSkeleton_HKX()
 {
     DebugDrawTransformOfFlverBonePrim =
         new DbgPrimWireArrow("", Transform.Default, Color.White)
     {
         Category = DbgPrimCategory.AlwaysDraw,
     };
     DebugDrawTransformOfFlverBoneTextDrawer = new StatusPrinter(null, Color.White);
 }
コード例 #2
0
        static NewAnimSkeleton_FLVER()
        {
            for (int i = 0; i < GFXShaders.FlverShader.MaxBonePerMatrixArray; i++)
            {
                IDENTITY_MATRICES[i] = Matrix.Identity;
            }

            DebugDrawTransformOfFlverBonePrim =
                new DbgPrimWireArrow("", Transform.Default, Color.White)
            {
                Category = DbgPrimCategory.AlwaysDraw,
            };
            DebugDrawTransformOfFlverBoneTextDrawer = new StatusPrinter(null, Color.White);
        }