static NewAnimSkeleton_HKX() { DebugDrawTransformOfFlverBonePrim = new DbgPrimWireArrow("", Transform.Default, Color.White) { Category = DbgPrimCategory.AlwaysDraw, }; DebugDrawTransformOfFlverBoneTextDrawer = new StatusPrinter(null, Color.White); }
static NewAnimSkeleton_FLVER() { for (int i = 0; i < GFXShaders.FlverShader.MaxBonePerMatrixArray; i++) { IDENTITY_MATRICES[i] = Matrix.Identity; } DebugDrawTransformOfFlverBonePrim = new DbgPrimWireArrow("", Transform.Default, Color.White) { Category = DbgPrimCategory.AlwaysDraw, }; DebugDrawTransformOfFlverBoneTextDrawer = new StatusPrinter(null, Color.White); }