void Awake() { invRef = FindObjectOfType <Inventory>(); dayRef = FindObjectOfType <DayNightCycle>(); player = FindObjectOfType <PlayerController>(); uiText[4].text = "DAYS: " + dayRef.GetDaysPassed().ToString(); uiText[5].text = "0" + dayRef.GetHour() + "0" + dayRef.GetMinute().ToString(); }
void CheckClock() { if (dayRef.GetMeridiem() == DayNightCycle.Meridiem.AM) { if (dayRef.GetHour() < 10f && dayRef.GetMinute() <= 10f) { uiText[5].text = "0" + Mathf.Abs(dayRef.GetHour()).ToString() + " : " + "0" + Mathf.Abs(dayRef.GetMinute()).ToString() + " AM"; } if (dayRef.GetHour() < 10f && dayRef.GetMinute() >= 10f) { uiText[5].text = "0" + Mathf.Abs(dayRef.GetHour()).ToString() + " : " + Mathf.Abs(dayRef.GetMinute()).ToString() + " AM"; } if (dayRef.GetHour() >= 10f && dayRef.GetMinute() >= 10f) { uiText[5].text = Mathf.Abs(dayRef.GetHour()) + " : " + Mathf.Abs(dayRef.GetMinute()).ToString() + " AM"; } } if (dayRef.GetMeridiem() == DayNightCycle.Meridiem.PM) { if (dayRef.GetHour() < 10f && dayRef.GetMinute() <= 10f) { uiText[5].text = "0" + Mathf.Abs(dayRef.GetHour()).ToString() + " : " + "0" + Mathf.Abs(dayRef.GetMinute()).ToString() + " PM"; } if (dayRef.GetHour() < 10f && dayRef.GetMinute() >= 10f) { uiText[5].text = "0" + Mathf.Abs(dayRef.GetHour()).ToString() + " : " + Mathf.Abs(dayRef.GetMinute()).ToString() + " PM"; } if (dayRef.GetHour() >= 10f && dayRef.GetMinute() >= 10f) { uiText[5].text = Mathf.Abs(dayRef.GetHour()).ToString() + " : " + Mathf.Abs(dayRef.GetMinute()).ToString() + " PM"; } } }