void CheckClock() { if (dayRef.GetMeridiem() == DayNightCycle.Meridiem.AM) { if (dayRef.GetHour() < 10f && dayRef.GetMinute() <= 10f) { uiText[5].text = "0" + Mathf.Abs(dayRef.GetHour()).ToString() + " : " + "0" + Mathf.Abs(dayRef.GetMinute()).ToString() + " AM"; } if (dayRef.GetHour() < 10f && dayRef.GetMinute() >= 10f) { uiText[5].text = "0" + Mathf.Abs(dayRef.GetHour()).ToString() + " : " + Mathf.Abs(dayRef.GetMinute()).ToString() + " AM"; } if (dayRef.GetHour() >= 10f && dayRef.GetMinute() >= 10f) { uiText[5].text = Mathf.Abs(dayRef.GetHour()) + " : " + Mathf.Abs(dayRef.GetMinute()).ToString() + " AM"; } } if (dayRef.GetMeridiem() == DayNightCycle.Meridiem.PM) { if (dayRef.GetHour() < 10f && dayRef.GetMinute() <= 10f) { uiText[5].text = "0" + Mathf.Abs(dayRef.GetHour()).ToString() + " : " + "0" + Mathf.Abs(dayRef.GetMinute()).ToString() + " PM"; } if (dayRef.GetHour() < 10f && dayRef.GetMinute() >= 10f) { uiText[5].text = "0" + Mathf.Abs(dayRef.GetHour()).ToString() + " : " + Mathf.Abs(dayRef.GetMinute()).ToString() + " PM"; } if (dayRef.GetHour() >= 10f && dayRef.GetMinute() >= 10f) { uiText[5].text = Mathf.Abs(dayRef.GetHour()).ToString() + " : " + Mathf.Abs(dayRef.GetMinute()).ToString() + " PM"; } } }
// Update is called once per frame void Update() { if (!nightComplete) { spawnTimer += Time.deltaTime; if (dayRef.GetMeridiem() == DayNightCycle.Meridiem.PM) { if (dayRef.GetHour() == 8) { if (dayRef.CanCycle()) { dayRef.SetCycle(false); } if (spawnTimer >= spawnRate) { SpawnWave(); } } } } if (spawnCurrency <= 0) { EndNight(); if (dayRef.GetMeridiem() == DayNightCycle.Meridiem.AM) { if (dayRef.GetHour() >= 6) { SetNightSpawnCurrency(); dayRef.SetMinuteToSecond(1.0f); nightComplete = false; } } } }
public void CheckTime() { if (dayRef.GetMeridiem() == DayNightCycle.Meridiem.AM) { if (dayRef.GetHour() < 6f) { turretSpotLight.SetActive(true); } else if (dayRef.GetHour() >= 6f) { turretSpotLight.SetActive(false); } } if (dayRef.GetMeridiem() == DayNightCycle.Meridiem.PM) { if (dayRef.GetHour() >= 6) { turretSpotLight.SetActive(true); } } }