/* * void RegisterNewObject(GameObject Prefab) * { * ClientScene.RegisterPrefab(Prefab); * }*/ void TickForward() { if (CurrentTime.Minutes < 59) { CurrentTime.Minutes++; } else { CurrentTime.Hours++; CurrentTime.Minutes = 0; } if (CurrentTime.Hours >= BedTime.Hours && CurrentTime.Minutes >= BedTime.Minutes) { GameObject.FindWithTag("Player").GetComponent <Player>().Passout(); } if (WillRain) { DNC.SetRain(DNC.TimeAlpha); } else { DNC.SetRain(0f); } DNC.DayNightUpdate(); }