public void ClientReady() { Debug.Log("Client Ready"); DNC = GameObject.FindWithTag("Volume").GetComponent <DayNightController>(); DNC.Init(); /* * foreach (GameServer.Spawnable G in GameServer.GS.Spawnables) * { * RegisterNewObject(G.Prefab); * }*/ }
public void ServerReady(NetworkConnection conn)//server ready { Debug.Log("Server Ready"); /* * if(GameServer.GS != null) * { * foreach (GameServer.Spawnable G in GameServer.GS.Spawnables) * { * RegisterNewObject(G.Prefab); * } * }*/ DNC = GameObject.FindWithTag("Volume").GetComponent <DayNightController>(); DNC.Init(); NC = conn; GameObject.FindWithTag("Manager").GetComponent <ItemSpawner>().TurnOn(); StartCoroutine(NewDay()); //InvokeRepeating("TickForward", TickRate, TickRate); }