// Start is called before the first frame update void Start() { dayBehaviour = GetComponent <DayBehaviour>(); peopleBehaviour = GetComponent <PeopleBehaviour>(); foodPanel = GameObject.Find("Food Panel"); backgroundFade = GameObject.FindGameObjectWithTag("Fade Background").GetComponent <Image>(); backgroundFade.canvasRenderer.SetAlpha(0f); storyMaster = GetComponent <StoryMaster>(); }
public void SetUp(DayBehaviour dayBehaviour, PlayerState playerState) { _dayBehaviour = dayBehaviour; _playerState = playerState; }
// Start is called before the first frame update void Start() { dayBehaviour = GetComponent <DayBehaviour>(); foodPanel = GameObject.Find("Food Panel"); }