コード例 #1
0
 // Update is called once per frame
 private void FixedUpdate()
 {
     if (Spawned())
     {
         currentOb.SyncModel();
     }
 }
コード例 #2
0
    public void Spawn(TestModel model)
    {
        DataWrap wrap = new DataWrap();
        Vector3  v3   = new Vector3(model.Location.Location.X, model.Location.Location.Y, model.Location.Location.Z);

        GameObject obj = Instantiate(OB_Prototype, v3, Quaternion.identity);

        wrap.model   = model;
        wrap.gameObj = obj;
        currentOb    = wrap;
        spawned      = true;
        Debug.Log("Spawned!");
        currentOb.SyncModel();
    }