// Update is called once per frame private void FixedUpdate() { if (Spawned()) { currentOb.SyncModel(); } }
public void Spawn(TestModel model) { DataWrap wrap = new DataWrap(); Vector3 v3 = new Vector3(model.Location.Location.X, model.Location.Location.Y, model.Location.Location.Z); GameObject obj = Instantiate(OB_Prototype, v3, Quaternion.identity); wrap.model = model; wrap.gameObj = obj; currentOb = wrap; spawned = true; Debug.Log("Spawned!"); currentOb.SyncModel(); }