private void AssignAttributes() { SpriteRenderer spriteR = gameObject.GetComponent <SpriteRenderer>(); Hex hex = gameObject.GetComponent <Hex>(); DataTypes.HexType hexType = gameObject.GetComponent <Hex>().getHexType(); HexBuilderData hexBuilderData = GetHexBuilderDataFrom(hexType); // Change this to change sprite based on health if (hexBuilderData != null) { spriteR.sprite = hexBuilderData.sprite; if (DataTypes.IsBiome(hex.getHexType())) { //Trying new artstyle healthSprite.sprite = getHexRedoneInnerSprite(hex.getHealth()); spriteR.sprite = getHexRedoneOuterSprite(hex.getHealth()); healthSprite.color = DataTypes.GetAccentColorFrom(DataTypes.GetBiomeFrom(hex.getHexType())); if (!overrideColor) { spriteR.color = DataTypes.GetBackgroundColorFrom(DataTypes.GetBiomeFrom(hex.getHexType())); } healthSprite.enabled = true; spriteR.material = basic; if (DataTypes.GetBiomeFrom(hex.getHexType()) == DataTypes.BiomeType.Fire) { hex.transform.GetChild(0).GetComponent <SpriteRenderer>().color = Colors.FireShadowColor; } else if (DataTypes.GetBiomeFrom(hex.getHexType()) == DataTypes.BiomeType.Poison) { hex.transform.GetChild(0).GetComponent <SpriteRenderer>().color = Colors.PoisonShadowColor; } } else if (hex.getHexType() == DataTypes.HexType.HighPointGrowth) { spriteR.color = DataTypes.GetAccentColorFrom(DataTypes.BiomeType.Growth); spriteR.material = crystal; } else { healthSprite.enabled = false; spriteR.material = crystal; } if (hexBuilderData.pointValue > -1) { hex.setPointValue(hexBuilderData.pointValue); } if (hexBuilderData.onBreak != null) { hex.onBreak = hexBuilderData.onBreak; } } else { spriteR.sprite = defaultHexSprite; } needsUpdate = false; }