private void OnDataRecieved(string data) { if (player.kills <= lastKills && player.death <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathSinceLast = player.death - lastDeaths; //if (killsSinceLast <= 0 && deathSinceLast <= 0) //{ // return; //} int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeath(data); int totalKills = killsSinceLast + kills; int totalDeaths = deathSinceLast + deaths; string newData = DataTranslator.ValuesToData(totalKills, totalDeaths); Debug.Log("Syncing: " + newData); lastKills = player.kills; lastDeaths = player.death; UserAccountManager.instance.SendData(newData); }
void OnDataRecieved(string data) { if (player.kills <= lastKills && player.death <= lastDeath) { return; } int killsSinceLastTime = player.kills - lastKills; int deathSinceLastTime = player.death - lastDeath; //récupère les morts et les kills du joueurs dans la base de donnée int kills = DataTranslator.DataToKills(data); int death = DataTranslator.DataToDeath(data); int newKills = killsSinceLastTime + kills; int newDeath = deathSinceLastTime + death; string newData = DataTranslator.ValueToData(newKills, newDeath); lastKills = player.kills; lastDeath = player.death; Debug.Log("Syncing : " + newData); UserAccountManager.instance.SendData(newData); }
void OnReceivedData(string data) { if (killCount == null || deathCount == null) { return; } killCount.text = "Kills: " + DataTranslator.DataToKills(data); deathCount.text = "Deaths: " + DataTranslator.DataToDeath(data); }
public void OnReceivedData(string data) { KillCount.text = DataTranslator.DataToKills(data).ToString(); DeathCount.text = DataTranslator.DataToDeath(data).ToString(); }
void OnReceivedData(string data) { killCount.text = DataTranslator.DataToKills(data).ToString() + " Kills"; deathCount.text = DataTranslator.DataToDeath(data).ToString() + " Deaths"; }