public override void StartController(InstantVR ivr) { base.StartController(ivr); present = true; rightInput = ivr.rightHandTarget.GetComponent<IVR_Input>(); }
protected virtual void Awake() { Screen.sleepTimeout = SleepTimeout.NeverSleep; extensions = this.GetComponents<IVR_Extension>(); foreach (IVR_Extension extension in extensions) extension.StartExtension(); headControllers = headTarget.GetComponents<IVR_Controller>(); leftHandControllers = leftHandTarget.GetComponents<IVR_Controller>(); rightHandControllers = rightHandTarget.GetComponents<IVR_Controller>(); hipControllers = hipTarget.GetComponents<IVR_Controller>(); leftFootControllers = leftFootTarget.GetComponents<IVR_Controller>(); rightFootControllers = rightFootTarget.GetComponents<IVR_Controller>(); headController = FindActiveController(headControllers); leftHandController = FindActiveController(leftHandControllers); rightHandController = FindActiveController(rightHandControllers); hipController = FindActiveController(hipControllers); leftFootController = FindActiveController(leftFootControllers); rightFootController = FindActiveController(rightFootControllers); leftInput = leftHandTarget.GetComponent<IVR_Input>(); rightInput = rightHandTarget.GetComponent<IVR_Input>(); leftMovements = leftHandTarget.GetComponent<IVR_Movements>(); rightMovements = rightHandTarget.GetComponent<IVR_Movements>(); Animator[] animators = GetComponentsInChildren<Animator>(); for (int i = 0; i < animators.Length; i++) { Avatar avatar = animators[i].avatar; if (avatar.isValid && avatar.isHuman) { characterTransform = animators[i].transform; AddRigidbody(characterTransform.gameObject); } } foreach (IVR_Controller c in headControllers) c.StartController(this); foreach (IVR_Controller c in leftHandControllers) c.StartController(this); foreach (IVR_Controller c in rightHandControllers) c.StartController(this); foreach (IVR_Controller c in hipControllers) c.StartController(this); foreach (IVR_Controller c in leftFootControllers) c.StartController(this); foreach (IVR_Controller c in rightFootControllers) c.StartController(this); IVR_BodyMovements bm = GetComponent<IVR_BodyMovements>(); if (bm != null) bm.StartMovements(); if (leftMovements != null && leftMovements.enabled) leftMovements.StartMovements(this); if (rightMovements != null && rightMovements.enabled) rightMovements.StartMovements(this); }
public override void StartController(InstantVR ivr) { base.StartController(ivr); present = true; joystick2present = CheckJoystick2Present(); ivrInput = this.gameObject.GetComponent<IVR_Input>(); hipStartRotationY = ivr.hipTarget.eulerAngles.y; }
public override void StartController(InstantVR ivr) { base.StartController(ivr); present = true; ivrInput = GetComponent<IVR_Input>(); handMovements = GetComponent<IVR_HandMovementsBase>(); joystick2available = CheckJoystick2Present(); bumpersAvailable = CheckBumpersAvailable(); triggersAvailable = CheckTriggersAvailable(); startBackAvailable = CheckStartBackAvailable(); hipStartRotationY = ivr.hipTarget.eulerAngles.y; }
void Start() { ivr = this.GetComponent<InstantVR>(); leftInput = ivr.leftHandTarget.GetComponent<IVR_Input>(); bodyCapsule = AddHipCollider(ivr.hipTarget.gameObject); }
protected virtual void Awake() { RaycastHit hit; Vector3 rayStart = hipTarget.position; if (Physics.Raycast(rayStart, Vector3.down, out hit, 2f, ~myBodyLayer)) basePosition = new Vector3(hipTarget.position.x, hit.point.y, hipTarget.position.z); else basePosition = new Vector3(hipTarget.position.x, 0, hipTarget.position.z); baseRotation = this.transform.rotation; extensions = this.GetComponents<IVR_Extension>(); foreach (IVR_Extension extension in extensions) extension.StartExtension(); headControllers = headTarget.GetComponents<IVR_Controller>(); leftHandControllers = leftHandTarget.GetComponents<IVR_Controller>(); rightHandControllers = rightHandTarget.GetComponents<IVR_Controller>(); hipControllers = hipTarget.GetComponents<IVR_Controller>(); leftFootControllers = leftFootTarget.GetComponents<IVR_Controller>(); rightFootControllers = rightFootTarget.GetComponents<IVR_Controller>(); headController = FindActiveController(headControllers); leftHandController = FindActiveController(leftHandControllers); rightHandController = FindActiveController(rightHandControllers); hipController = FindActiveController(hipControllers); leftFootController = FindActiveController(leftFootControllers); rightFootController = FindActiveController(rightFootControllers); leftInput = leftHandTarget.GetComponent<IVR_Input>(); if (leftInput) leftInput.StartInput(this); rightInput = rightHandTarget.GetComponent<IVR_Input>(); if (rightInput) rightInput.StartInput(this); leftMovements = leftHandTarget.GetComponent<IVR_Movements>(); rightMovements = rightHandTarget.GetComponent<IVR_Movements>(); SetIVRLayer(); Animator[] animators = GetComponentsInChildren<Animator>(); for (int i = 0; i < animators.Length; i++) { Avatar avatar = animators[i].avatar; if (avatar.isValid && avatar.isHuman) { characterTransform = animators[i].transform; AddRigidbody(characterTransform.gameObject); } } foreach (IVR_Controller c in headControllers) c.StartController(this); foreach (IVR_Controller c in leftHandControllers) c.StartController(this); foreach (IVR_Controller c in rightHandControllers) c.StartController(this); foreach (IVR_Controller c in hipControllers) c.StartController(this); foreach (IVR_Controller c in leftFootControllers) c.StartController(this); foreach (IVR_Controller c in rightFootControllers) c.StartController(this); BodyMovementsBasics bm = GetComponent<BodyMovementsBasics>(); if (bm != null) bm.StartMovements(); if (leftMovements != null) leftMovements.StartMovements(this); if (rightMovements != null) rightMovements.StartMovements(this); }