public void CheckIfDead() { RefreshHpBar(); if (pinfo.stats.hpCur < 1) { int team = pinfo.GetTeam(); if (team == 1) { GameObject canvas = GameObject.FindGameObjectWithTag("Canvas").gameObject; canvas.SetActive(false); spawner.enabled = false; plr.transform.position = new Vector3(1, 1); PlayerController pcon = plr.GetComponent <PlayerController>(); pcon.RefreshPosAsInt(new Vector2Int(1, 1)); Spawner sp = GameObject.FindGameObjectWithTag("Assets").GetComponent <Spawner>(); sp.spawns.Clear(); gi.canContinue = true; DataTransferManager.canSave = true; plr.SetActive(false); gi.ec.Clear(); sp.sm.spawnNow = false; for (int i = 0; i < pcon.pinfo.items.Length; i++) { pcon.pinfo.items[i].ResetItem(); } sp.sm.spawnNow = true; HiscoreController.UpdateHiscore(); DataTransferManager.SaveHiscore(); SceneManager.LoadScene("Hiscores", LoadSceneMode.Single); } if (team == 2) { DiceForPot(); gi.gold += gi.wave * 5; gi.ec.Remove(ec); Vector2Int pos = pinfo.GetPos(); MapDataController.map[pos.x, pos.y].RemoveNpc(); spawner.sm.RemoveEC(ec); Target.RemoveTarget(); Destroy(transform.root.gameObject); } } }