コード例 #1
0
    void SetHiscore()
    {
        if (newHiscoreEntry)
        {
            scoreHeader.SetActive(true);
            currentWaveText.text = gi.wave - 1 + " Waves";
            DataTransferManager.dataHolder.SetDefaultValues();
            if (scoreBeaten)
            {
                UnmarkBars();
                MarkNewScore(scoreBeatenIndex);
            }
        }

        if (!newHiscoreEntry)
        {
            scoreHeader.SetActive(false);
        }

        DataTransferManager.ReadHiscore();
        for (int i = 0; i < hiscoreName.Length; i++)
        {
            hiscoreName[i].text  = DataTransferManager.hiscore.name[i];
            hiscoreValue[i].text = DataTransferManager.hiscore.value[i].ToString();
        }

        newHiscoreEntry = false;
    }
コード例 #2
0
    public static void UpdateHiscore()
    {
        newHiscoreEntry = true;
        DataTransferManager.ReadHiscore();
        int    cs   = gi.wave - 1;
        string name = DataTransferManager.dataHolder.name;

        bool stopLoop = false;

        for (int i = 0; i < 3; i++)
        {
            if (cs > DataTransferManager.hiscore.value[i])
            {
                if (stopLoop == true)
                {
                    break;
                }

                scoreBeaten      = true;
                scoreBeatenIndex = i;

                int    formerValue = DataTransferManager.hiscore.value[i];
                string formerName  = DataTransferManager.hiscore.name[i];

                DataTransferManager.hiscore.value[i] = cs;
                DataTransferManager.hiscore.name[i]  = name;

                for (int j = i + 1; j < 3; j++)
                {
                    int    tempValue = DataTransferManager.hiscore.value[j];
                    string tempName  = DataTransferManager.hiscore.name[j];
                    DataTransferManager.hiscore.value[j] = formerValue;
                    DataTransferManager.hiscore.name[j]  = formerName;
                    formerValue = tempValue;
                    formerName  = tempName;
                    stopLoop    = true;
                }
            }
        }
    }