private void Update() { if (Input.GetKeyDown(KeyCode.C)) { DataSaveLoad.PlayerData.SetPlayerData(health.Health, mana.Mana, health.MaxHealth, mana.MaxMana, Experience.Instance.level); DataSaveLoad.SavePlayerData(); } if (Input.GetKeyDown(KeyCode.V)) { DataSaveLoad.LoadPlayerData(); UpdateValues(); UpdateVariousUIs(); } }
void Awake() { ins = this; DontDestroyOnLoad(gameObject); }