private void Update()
 {
     if (Input.GetKeyDown(KeyCode.C))
     {
         DataSaveLoad.PlayerData.SetPlayerData(health.Health, mana.Mana, health.MaxHealth, mana.MaxMana, Experience.Instance.level);
         DataSaveLoad.SavePlayerData();
     }
     if (Input.GetKeyDown(KeyCode.V))
     {
         DataSaveLoad.LoadPlayerData();
         UpdateValues();
         UpdateVariousUIs();
     }
 }
Esempio n. 2
0
 void Awake()
 {
     ins = this;
     DontDestroyOnLoad(gameObject);
 }