// Use this for initialization void Start() { Close_ReplayMenu(); Open_Menu = false; Side_Appear = false; //Replay(); Debug.Log("end" + PlayerPrefs.GetInt("step_end").ToString()); Debug.Log("start" + PlayerPrefs.GetInt("step_start").ToString()); dr.Initialize(); GameObject obj = GameObject.Find("mainslider"); if (obj == null) { Debug.Log("No mSlider Object."); } else { Debug.Log("mSlider Object."); } Slider mainslider = (Slider)obj.GetComponent <Slider>(); mainslider.maxValue = PlayerPrefs.GetInt("step_end"); mainslider.minValue = PlayerPrefs.GetInt("step_start"); GameObject obj1 = GameObject.Find("Image"); if (obj1 == null) { //Debug.Log("No B0_vl Object."); } else { //Debug.Log("B0_vl Object."); } obj1.SetActive(false); ObjectManager.RegisterRePlay(); }
void SetupSimulation() { model.Initialize(); CheckParameters(); if (HalftimeSwitch & HalftimeSwitchIsComplete) { model.CollectivePred = !model.CollectivePred; HalftimeSwitchIsComplete = false; } KeepGoing = true; StepsTaken = 0; StepsTakenSinceLastRecord = 0; if (RecordData) { pararecorder.Initialize(); pararecorder.SaveNow(); pararecorder.CloseNow(); datarecorder.Initialize(); } }