コード例 #1
0
ファイル: DrawMap.cs プロジェクト: wextia/free-world-project
 void Start()
 {
     dataMap = new DataMap(Constants.mapWidth, Constants.mapHeight);
     float horizontalOffset = (Constants.mapWidth / 2) * Constants.tileSize;
     float verticatOffset = (Constants.mapHeight / 2) * Constants.tileSize;
     for (int i = 0; i < Constants.mapWidth; i++)
     {
         for (int j = 0; j < Constants.mapHeight; j++)
         {
             Vector3 position = new Vector3(
                 i * Constants.tileSize - horizontalOffset,
                 j * Constants.tileSize - verticatOffset,
                 0);
             GameObject newTile = Instantiate(Resources.Load("Prefabs/tile_prefab"), position, Quaternion.identity) as GameObject;
             newTile.transform.parent = this.transform;
             newTile.name = "tile (" + i.ToString() + ", " + j.ToString() + ")";
             DrawTile drawComponent = newTile.GetComponent<DrawTile>();
             drawComponent.Initilalize(dataMap.GetTileAt(i, j));
         }
     }
 }