/// <summary> /// Writes a scorechart element to a memory stream /// </summary> static private bool writeElementToBuffer(Data.DB.stats stat, MemoryStream stream) { try { Data.DB.player player = stat.players.SingleOrDefault(s => s.stats1.id == stat.id); if (player == null) { //Make a note Log.write(TLog.Warning, "No player found for stat ID {0}.", stat.id); return(false); } BinaryWriter bw = new BinaryWriter(stream); bw.Write(player.alias1.name.ToCharArray()); bw.Write((byte)0); Data.DB.squad squad = player.squad1; string squadname = ""; if (squad != null) { squadname = squad.name; } bw.Write(squadname.ToCharArray()); bw.Write((byte)0); bw.Write((short)2); bw.Write(stat.vehicleDeaths); bw.Write(stat.vehicleKills); bw.Write(stat.killPoints); bw.Write(stat.deathPoints); //bw.Write((int)0); //-Assist Points bw.Write(stat.assistPoints); bw.Write(stat.bonusPoints); bw.Write(stat.kills); bw.Write(stat.deaths); bw.Write((int)0); bw.Write(stat.playSeconds); bw.Write(stat.zonestat1); bw.Write(stat.zonestat2); bw.Write(stat.zonestat3); bw.Write(stat.zonestat4); bw.Write(stat.zonestat5); bw.Write(stat.zonestat6); bw.Write(stat.zonestat7); bw.Write(stat.zonestat8); bw.Write(stat.zonestat9); bw.Write(stat.zonestat10); bw.Write(stat.zonestat11); bw.Write(stat.zonestat12); } catch (Exception e) { Log.write(TLog.Warning, "WriteElementToBuffer stat.id " + stat.id + ":" + e); return(false); } return(true); }
/// <summary> /// Handles a player update request /// </summary> static public void Handle_CS_PlayerUpdate(CS_PlayerUpdate <Zone> pkt, Zone zone) { //Attempt to find the player in question Zone.Player player = zone.getPlayer(pkt.player.id); if (player == null) { //Make a note Log.write(TLog.Warning, "Ignoring player update for #{0}, not present in zone mirror.", pkt.player.id); return; } using (InfantryDataContext db = zone._server.getContext()) { //Get the associated player entry Data.DB.player dbplayer = db.players.SingleOrDefault(plyr => plyr.id == player.dbid); if (dbplayer == null) { //Make a note Log.write(TLog.Warning, "Ignoring player update for {0}, not present in database.", player.alias); return; } //Update his stats object Data.DB.stats stats = dbplayer.stats1; stats.zonestat1 = pkt.stats.zonestat1; stats.zonestat2 = pkt.stats.zonestat2; stats.zonestat3 = pkt.stats.zonestat3; stats.zonestat4 = pkt.stats.zonestat4; stats.zonestat5 = pkt.stats.zonestat5; stats.zonestat6 = pkt.stats.zonestat6; stats.zonestat7 = pkt.stats.zonestat7; stats.zonestat8 = pkt.stats.zonestat8; stats.zonestat9 = pkt.stats.zonestat9; stats.zonestat10 = pkt.stats.zonestat10; stats.zonestat11 = pkt.stats.zonestat11; stats.zonestat12 = pkt.stats.zonestat12; stats.kills = pkt.stats.kills; stats.deaths = pkt.stats.deaths; stats.killPoints = pkt.stats.killPoints; stats.deathPoints = pkt.stats.deathPoints; stats.assistPoints = pkt.stats.assistPoints; stats.bonusPoints = pkt.stats.bonusPoints; stats.vehicleKills = pkt.stats.vehicleKills; stats.vehicleDeaths = pkt.stats.vehicleDeaths; stats.playSeconds = pkt.stats.playSeconds; stats.cash = pkt.stats.cash; stats.experience = pkt.stats.experience; stats.experienceTotal = pkt.stats.experienceTotal; //Convert inventory and skills dbplayer.inventory = DBHelpers.inventoryToBin(pkt.stats.inventory); dbplayer.skills = DBHelpers.skillsToBin(pkt.stats.skills); //Update all changes db.SubmitChanges(); } }
/// <summary> /// Handles the zone login request packet /// </summary> static public void Handle_CS_PlayerLogin(CS_PlayerLogin <Zone> pkt, Zone zone) { //Make a note Log.write(TLog.Inane, "Player login request for '{0}' on '{1}'", pkt.alias, zone); SC_PlayerLogin <Zone> plog = new SC_PlayerLogin <Zone>(); plog.player = pkt.player; if (String.IsNullOrWhiteSpace(pkt.alias)) { plog.bSuccess = false; plog.loginMessage = "Please enter an alias."; zone._client.send(plog); return; } //Are they using the launcher? if (String.IsNullOrWhiteSpace(pkt.ticketid)) { //They're trying to trick us, jim! plog.bSuccess = false; plog.loginMessage = "Please use the Infantry launcher to run the game."; zone._client.send(plog); return; } if (pkt.ticketid.Contains(':')) { //They're using the old, outdated launcher plog.bSuccess = false; plog.loginMessage = "Please use the updated launcher from the website."; zone._client.send(plog); return; } using (InfantryDataContext db = zone._server.getContext()) { Data.DB.player player = null; Data.DB.account account = db.accounts.SingleOrDefault(acct => acct.ticket.Equals(pkt.ticketid)); if (account == null) { //They're trying to trick us, jim! plog.bSuccess = false; plog.loginMessage = "Your session id has expired. Please re-login."; zone._client.send(plog); return; } //Is there already a player online under this account? if (!DBServer.bAllowMulticlienting && zone._server._zones.Any(z => z.hasAccountPlayer(account.id))) { plog.bSuccess = false; plog.loginMessage = "Account is currently in use."; zone._client.send(plog); return; } //Check for IP and UID bans Logic_Bans.Ban banned = Logic_Bans.checkBan(pkt, db, account, zone._zone.id); if (banned.type == Logic_Bans.Ban.BanType.GlobalBan) { //We don't respond to globally banned player requests plog.bSuccess = false; plog.loginMessage = "Banned."; Log.write(TLog.Warning, "Failed login: "******" Alias: " + pkt.alias + " Reason: " + banned.type.ToString()); zone._client.send(plog); return; } if (banned.type == Logic_Bans.Ban.BanType.IPBan) { //Their IP has been banned, make something up! plog.bSuccess = false; plog.loginMessage = "You have been temporarily suspended until " + banned.expiration.ToString("f", CultureInfo.CreateSpecificCulture("en-US")); Log.write(TLog.Warning, "Failed login: "******" Alias: " + pkt.alias + " Reason: " + banned.type.ToString()); zone._client.send(plog); return; } if (banned.type == Logic.Logic_Bans.Ban.BanType.ZoneBan) { //They've been blocked from entering the zone, tell them how long they've got left on their ban plog.bSuccess = false; plog.loginMessage = "You have been temporarily suspended from this zone until " + banned.expiration.ToString("f", CultureInfo.CreateSpecificCulture("en-US")); Log.write(TLog.Warning, "Failed login: "******" Alias: " + pkt.alias + " Reason: " + banned.type.ToString()); zone._client.send(plog); return; } if (banned.type == Logic.Logic_Bans.Ban.BanType.AccountBan) { //They've been blocked from entering any zone, tell them when to come back plog.bSuccess = false; plog.loginMessage = "Your account has been temporarily suspended until " + banned.expiration.ToString("f", CultureInfo.CreateSpecificCulture("en-US")); Log.write(TLog.Warning, "Failed login: "******" Alias: " + pkt.alias + " Reason: " + banned.type.ToString()); zone._client.send(plog); return; } //They made it! //We have the account associated! plog.permission = (PlayerPermission)account.permission; if (account.permission > (int)PlayerPermission.Sysop) { plog.permission = PlayerPermission.Sysop; } //Attempt to find the related alias Data.DB.alias alias = db.alias.SingleOrDefault(a => a.name.Equals(pkt.alias)); Data.DB.stats stats = null; //Is there already a player online under this alias? if (alias != null && zone._server._zones.Any(z => z.hasAliasPlayer(alias.id))) { plog.bSuccess = false; plog.loginMessage = "Alias is currently in use."; zone._client.send(plog); return; } if (alias == null && !pkt.bCreateAlias) { //Prompt him to create a new alias if he has room if (account.alias.Count < 30) { //He has space! Prompt him to make a new alias plog.bSuccess = false; plog.bNewAlias = true; zone._client.send(plog); return; } else { plog.bSuccess = false; plog.loginMessage = "Your account has reached the maximum number of aliases allowed."; zone._client.send(plog); return; } } else if (alias == null && pkt.bCreateAlias) { //We want to create a new alias! alias = new InfServer.Data.DB.alias(); alias.name = pkt.alias; alias.creation = DateTime.Now; alias.account1 = account; alias.IPAddress = pkt.ipaddress; alias.lastAccess = DateTime.Now; alias.timeplayed = 0; db.alias.InsertOnSubmit(alias); Log.write(TLog.Normal, "Creating new alias '{0}' on account '{1}'", pkt.alias, account.name); } else if (alias != null) { //We can't recreate an existing alias or login to one that isn't ours.. if (pkt.bCreateAlias || alias.account1 != account) { plog.bSuccess = false; plog.loginMessage = "The specified alias already exists."; zone._client.send(plog); return; } } //Do we have a player row for this zone? player = db.players.SingleOrDefault( plyr => plyr.alias1 == alias && plyr.zone1 == zone._zone); if (player == null) { //We need to create another! Log.write(TLog.Normal, "Player doesn't exist, creating another structure"); player = new InfServer.Data.DB.player(); player.squad1 = null; player.zone = zone._zone.id; player.alias1 = alias; player.lastAccess = DateTime.Now; player.permission = 0; //Create a blank stats row stats = new InfServer.Data.DB.stats(); stats.zone = zone._zone.id; player.stats1 = stats; db.stats.InsertOnSubmit(stats); db.players.InsertOnSubmit(player); //It's a first-time login, so no need to load stats plog.bFirstTimeSetup = true; } else { //Load the player details and stats! plog.banner = player.banner; if (account.id == 17 && alias.name.ToLower().Contains("hoto")) { plog.permission = 0; } else { plog.permission = (PlayerPermission)Math.Max(player.permission, (int)plog.permission); } if (player.permission > account.permission) { //He's a dev here, set the bool plog.developer = true; } //Check for admin if (Logic_Admins.checkAdmin(alias.name)) { plog.admin = true; } plog.squad = (player.squad1 == null) ? "" : player.squad1.name; if (player.squad1 != null) { plog.squadID = player.squad1.id; } stats = player.stats1; plog.stats.zonestat1 = stats.zonestat1; plog.stats.zonestat2 = stats.zonestat2; plog.stats.zonestat3 = stats.zonestat3; plog.stats.zonestat4 = stats.zonestat4; plog.stats.zonestat5 = stats.zonestat5; plog.stats.zonestat6 = stats.zonestat6; plog.stats.zonestat7 = stats.zonestat7; plog.stats.zonestat8 = stats.zonestat8; plog.stats.zonestat9 = stats.zonestat9; plog.stats.zonestat10 = stats.zonestat10; plog.stats.zonestat11 = stats.zonestat11; plog.stats.zonestat12 = stats.zonestat12; plog.stats.kills = stats.kills; plog.stats.deaths = stats.deaths; plog.stats.killPoints = stats.killPoints; plog.stats.deathPoints = stats.deathPoints; plog.stats.assistPoints = stats.assistPoints; plog.stats.bonusPoints = stats.bonusPoints; plog.stats.vehicleKills = stats.vehicleKills; plog.stats.vehicleDeaths = stats.vehicleDeaths; plog.stats.playSeconds = stats.playSeconds; plog.stats.cash = stats.cash; plog.stats.inventory = new List <PlayerStats.InventoryStat>(); plog.stats.experience = stats.experience; plog.stats.experienceTotal = stats.experienceTotal; plog.stats.skills = new List <PlayerStats.SkillStat>(); //Convert the binary inventory/skill data if (player.inventory != null) { DBHelpers.binToInventory(plog.stats.inventory, player.inventory); } if (player.skills != null) { DBHelpers.binToSkills(plog.stats.skills, player.skills); } } //Rename him plog.alias = alias.name; //Try and submit any new rows before we try and use them try { db.SubmitChanges(); } catch (Exception e) { plog.bSuccess = false; plog.loginMessage = "Unable to create new player / alias, please try again."; Log.write(TLog.Exception, "Exception adding player or alias to DB: {0}", e); zone._client.send(plog); return; } //Add them if (zone.newPlayer(pkt.player.id, alias.name, player)) { plog.bSuccess = true; Log.write("Player '{0}' logged into zone '{1}'", alias.name, zone._zone.name); //Modify his alias IP address and access times alias.IPAddress = pkt.ipaddress.Trim(); alias.lastAccess = DateTime.Now; //Change it db.SubmitChanges(); } else { plog.bSuccess = false; plog.loginMessage = "Unknown login failure."; Log.write("Failed adding player '{0}' from '{1}'", alias.name, zone._zone.name); } //Give them an answer zone._client.sendReliable(plog); } }