void BombingTime() { if (bombingCD < 0) { if ((damageScript.isEveryMachineFullLife == true) && (playerScript.activateLever == true))// il n'y a plus de dommages && la bombe est lancée { bombScore++; bombs[bombScore - 1].SetActive(true); if (bombScore == 3) { FindObjectOfType <GameManager>().WinGame(); } else { timer = maxTime; bombingCD = maxBombingTime; StartCoroutine(damageScript.SpawnTentacouille()); timer1.color = Color.white; GameObject.Find("Lever").GetComponent <Animator>().SetBool("Enable", false); } } else { FindObjectOfType <GameManager>().EndGame(); } } else { GameObject.Find("Lever").GetComponent <Animator>().SetBool("Enable", true); bombingCD -= Time.deltaTime; timer1.text = bombingCD.ToString("0"); timer1.color = timer1Color; } }