public Damage(float amount, DamageType type, WeaponSound weaponSound, DamageFlags flags, DamageInfoFlags infoFlags) { Amount = amount; Type = type; WeaponSound = weaponSound; Flags = flags; InfoFlags = infoFlags; Absorbed = 0; }
public Damage(float amount, DamageType type, DamageFlags flags, DamageInfoFlags infoFlags) { Amount = amount; Type = type; Flags = flags; InfoFlags = infoFlags; WeaponSound = WeaponSound.None; Absorbed = 0; }