Exemple #1
0
 public Damage(float amount, DamageType type, WeaponSound weaponSound, DamageFlags flags, DamageInfoFlags infoFlags)
 {
     Amount      = amount;
     Type        = type;
     WeaponSound = weaponSound;
     Flags       = flags;
     InfoFlags   = infoFlags;
     Absorbed    = 0;
 }
Exemple #2
0
 public Damage(float amount, DamageType type, DamageFlags flags, DamageInfoFlags infoFlags)
 {
     Amount      = amount;
     Type        = type;
     Flags       = flags;
     InfoFlags   = infoFlags;
     WeaponSound = WeaponSound.None;
     Absorbed    = 0;
 }