public void OnDrawEnemy(EventArgs args) { if (!SMenu.Item(MenuItemBase + "Boolean.DrawOnEnemy").GetValue <bool>()) { _damageIndicator.SetFillEnabled(false); _damageIndicator.SetKillableEnabled(false); return; } _damageIndicator.SetFillEnabled(SMenu.Item(MenuItemBase + "Boolean.DrawOnEnemy.FillColor").GetValue <Circle>().Active); _damageIndicator.SetFill(SMenu.Item(MenuItemBase + "Boolean.DrawOnEnemy.FillColor").GetValue <Circle>().Color); _damageIndicator.SetKillableEnabled(SMenu.Item(MenuItemBase + "Boolean.DrawOnEnemy.KillableColor").GetValue <Circle>().Active); _damageIndicator.SetKillable(SMenu.Item(MenuItemBase + "Boolean.DrawOnEnemy.KillableColor").GetValue <Circle>().Color); }