コード例 #1
0
 // Use this for initialization
 void Start()
 {
     if (damageIndicator != null)
     {
         damageIndicator.SetDamage(value);
     }
 }
コード例 #2
0
    public static void SpawnHit(float x, float y, int damage)
    {
        DamageIndicator di = (DamageIndicator)Instantiate(instance.prefab_hit, new Vector3(x, y, -2), Quaternion.identity);

        di.SetDamage(damage);
        di.gameObject.SetActive(true);
    }