void Update() { ///////////////////////////////////////test if (Input.GetKeyDown(KeyCode.K)) { var temp = new DamageCalculator(); UnitScript Attacker = MouseManager.Instance.SelectedUnit; UnitScript Defender = MouseManager.Instance.MouseoveredUnit; for (int i = 0; i < 1000; i++) { Debug.Log(temp.GetDmgWithProbability(Attacker, Defender)); } } CheckForInput(); /* if (Input.GetKeyDown(KeyCode.W)) * { * Debug.LogError(GameStateManager.Instance.GameState); * Debug.LogError(GameStateManager.IsGreenActive()); * }*/ }