private int GetAmountOfResult(bool badRange, int resultWanted) { int result = 0; int treshold = dc.CalculateTreshold(Attacker, Defender); int diceNumber = dc.CalculateDiceNumber(Attacker, Defender, badRange); for (int i = 0; i < TestNumber; i++) { if (dc.ThrowDice(Attacker, Defender, badRange, treshold, diceNumber) == resultWanted) { result++; } } return(result); }