コード例 #1
0
        // Start new character to location specified in INI
        void StartNewCharacter()
        {
            DaggerfallUnity.ResetUID();
            QuestMachine.Instance.ClearState();
            RaiseOnNewGameEvent();
            DaggerfallUI.Instance.PopToHUD();
            ResetWeaponManager();
            SaveLoadManager.ClearSceneCache(true);
            GameManager.Instance.GuildManager.ClearMembershipData();

            // Must have a character document
            if (characterDocument == null)
            {
                characterDocument = new CharacterDocument();
            }

            // Assign character sheet
            PlayerEntity playerEntity = FindPlayerEntity();

            playerEntity.AssignCharacter(characterDocument);

            // Set game time
            DaggerfallUnity.Instance.WorldTime.Now.SetClassicGameStartTime();

            // Set time tracked in playerEntity
            playerEntity.LastGameMinutes = DaggerfallUnity.Instance.WorldTime.DaggerfallDateTime.ToClassicDaggerfallTime();

            // Get start parameters
            DFPosition mapPixel       = new DFPosition(DaggerfallUnity.Settings.StartCellX, DaggerfallUnity.Settings.StartCellY);
            bool       startInDungeon = DaggerfallUnity.Settings.StartInDungeon;

            // Read location if any
            DFLocation location = new DFLocation();

            ContentReader.MapSummary mapSummary;
            bool hasLocation = DaggerfallUnity.Instance.ContentReader.HasLocation(mapPixel.X, mapPixel.Y, out mapSummary);

            if (hasLocation)
            {
                if (!DaggerfallUnity.Instance.ContentReader.GetLocation(mapSummary.RegionIndex, mapSummary.MapIndex, out location))
                {
                    hasLocation = false;
                }
            }

            if (NoWorld)
            {
                playerEnterExit.DisableAllParents();
            }
            else
            {
                // Start at specified location
                StreamingWorld streamingWorld = FindStreamingWorld();
                if (hasLocation && startInDungeon && location.HasDungeon)
                {
                    if (streamingWorld)
                    {
                        streamingWorld.TeleportToCoordinates(mapPixel.X, mapPixel.Y);
                        streamingWorld.suppressWorld = true;
                    }
                    playerEnterExit.EnableDungeonParent();
                    playerEnterExit.StartDungeonInterior(location);
                }
                else
                {
                    playerEnterExit.EnableExteriorParent();
                    if (streamingWorld)
                    {
                        streamingWorld.SetAutoReposition(StreamingWorld.RepositionMethods.Origin, Vector3.zero);
                        streamingWorld.suppressWorld = false;
                    }
                }
            }

            // Assign starting gear to player entity
            DaggerfallUnity.Instance.ItemHelper.AssignStartingGear(playerEntity);

            // Setup bank accounts and houses
            Banking.DaggerfallBankManager.SetupAccounts();
            Banking.DaggerfallBankManager.SetupHouses();

            // Initialize region data
            playerEntity.InitializeRegionData();

            // Randomize weathers
            GameManager.Instance.WeatherManager.SetClimateWeathers();

            // Start game
            GameManager.Instance.PauseGame(false);
            DaggerfallUI.Instance.FadeBehaviour.FadeHUDFromBlack();
            DaggerfallUI.PostMessage(PostStartMessage);

            lastStartMethod = StartMethods.NewCharacter;

            // Offer main quest during pre-alpha
            QuestMachine.Instance.InstantiateQuest("__MQSTAGE00");

            // Launch startup optional quest
            if (!string.IsNullOrEmpty(LaunchQuest))
            {
                QuestMachine.Instance.InstantiateQuest(LaunchQuest);
                LaunchQuest = string.Empty;
            }
            // Launch any InitAtGameStart quests
            GameManager.Instance.QuestListsManager.InitAtGameStartQuests();

            if (OnStartGame != null)
            {
                OnStartGame(this, null);
            }
        }
コード例 #2
0
        void StartFromClassicSave()
        {
            DaggerfallUnity.ResetUID();
            QuestMachine.Instance.ClearState();
            RaiseOnNewGameEvent();
            ResetWeaponManager();

            // Save index must be in range
            if (classicSaveIndex < 0 || classicSaveIndex >= 6)
            {
                throw new IndexOutOfRangeException("classicSaveIndex out of range.");
            }

            // Open saves in parent path of Arena2 folder
            string    path      = SaveLoadManager.Instance.DaggerfallSavePath;
            SaveGames saveGames = new SaveGames(path);

            if (!saveGames.IsPathOpen)
            {
                throw new Exception(string.Format("Could not open Daggerfall saves path {0}", path));
            }

            // Open save index
            if (!saveGames.TryOpenSave(classicSaveIndex))
            {
                string error = string.Format("Could not open classic save index {0}.", classicSaveIndex);
                DaggerfallUI.MessageBox(error);
                DaggerfallUnity.LogMessage(string.Format(error), true);
                return;
            }

            // Get required save data
            SaveTree saveTree = saveGames.SaveTree;
            SaveVars saveVars = saveGames.SaveVars;

            SaveTreeBaseRecord positionRecord = saveTree.FindRecord(RecordTypes.CharacterPositionRecord);

            if (NoWorld)
            {
                playerEnterExit.DisableAllParents();
            }
            else
            {
                // Set player to world position
                playerEnterExit.EnableExteriorParent();
                StreamingWorld streamingWorld = FindStreamingWorld();
                int            worldX         = positionRecord.RecordRoot.Position.WorldX;
                int            worldZ         = positionRecord.RecordRoot.Position.WorldZ;
                streamingWorld.TeleportToWorldCoordinates(worldX, worldZ);
                streamingWorld.suppressWorld = false;
            }

            GameObject      cameraObject = GameObject.FindGameObjectWithTag("MainCamera");
            PlayerMouseLook mouseLook    = cameraObject.GetComponent <PlayerMouseLook>();

            if (mouseLook)
            {
                // Classic save value ranges from -256 (looking up) to 256 (looking down).
                // The maximum up and down range of view in classic is similar to 45 degrees up and down in DF Unity.
                float pitch = positionRecord.RecordRoot.Pitch;
                if (pitch != 0)
                {
                    pitch = (pitch * 45 / 256);
                }
                mouseLook.Pitch = pitch;

                float yaw = positionRecord.RecordRoot.Yaw;
                // In classic saves 2048 units of yaw is 360 degrees.
                if (yaw != 0)
                {
                    yaw = (yaw * 360 / 2048);
                }
                mouseLook.Yaw = yaw;
            }

            // Set whether the player's weapon is drawn
            WeaponManager weaponManager = GameManager.Instance.WeaponManager;

            weaponManager.Sheathed = (!saveVars.WeaponDrawn);

            // Set game time
            DaggerfallUnity.Instance.WorldTime.Now.FromClassicDaggerfallTime(saveVars.GameTime);

            // Get character record
            List <SaveTreeBaseRecord> records = saveTree.FindRecords(RecordTypes.Character);

            if (records.Count != 1)
            {
                throw new Exception("SaveTree CharacterRecord not found.");
            }

            // Get prototypical character document data
            CharacterRecord characterRecord = (CharacterRecord)records[0];

            characterDocument = characterRecord.ToCharacterDocument();

            // Assign data to player entity
            PlayerEntity playerEntity = FindPlayerEntity();

            playerEntity.AssignCharacter(characterDocument, characterRecord.ParsedData.level, characterRecord.ParsedData.maxHealth, false);

            // Assign biography modifiers
            playerEntity.BiographyResistDiseaseMod = saveVars.BiographyResistDiseaseMod;
            playerEntity.BiographyResistMagicMod   = saveVars.BiographyResistMagicMod;
            playerEntity.BiographyAvoidHitMod      = saveVars.BiographyAvoidHitMod;
            playerEntity.BiographyResistPoisonMod  = saveVars.BiographyResistPoisonMod;
            playerEntity.BiographyFatigueMod       = saveVars.BiographyFatigueMod;

            // Assign faction data
            playerEntity.FactionData.ImportClassicReputation(saveVars);

            // Assign global variables
            playerEntity.GlobalVars.ImportClassicGlobalVars(saveVars);

            // Set time of last check for raising skills
            playerEntity.TimeOfLastSkillIncreaseCheck = saveVars.LastSkillCheckTime;

            // Assign items to player entity
            playerEntity.AssignItems(saveTree);

            // Assign guild memberships
            playerEntity.AssignGuildMemberships(saveTree);

            // Assign diseases and poisons to player entity
            playerEntity.AssignDiseasesAndPoisons(saveTree);

            // Assign gold pieces
            playerEntity.GoldPieces = (int)characterRecord.ParsedData.physicalGold;

            // Assign weapon hand being used
            weaponManager.UsingRightHand = !saveVars.UsingLeftHandWeapon;

            // GodMode setting
            playerEntity.GodMode = saveVars.GodMode;

            // Setup bank accounts
            var bankRecords = saveTree.FindRecord(RecordTypes.BankAccount);

            Banking.DaggerfallBankManager.ReadNativeBankData(bankRecords);

            // Get regional data.
            playerEntity.RegionData = saveVars.RegionData;

            // Set time tracked by playerEntity for game minute-based updates
            playerEntity.LastGameMinutes = saveVars.GameTime;

            // Get breath remaining if player was submerged (0 if they were not in the water)
            playerEntity.CurrentBreath = saveVars.BreathRemaining;

            // TODO: Import classic spellbook
            playerEntity.DeserializeSpellbook(null);

            // Get last type of crime committed
            playerEntity.CrimeCommitted = (PlayerEntity.Crimes)saveVars.CrimeCommitted;

            // Get weather
            byte[] climateWeathers = saveVars.ClimateWeathers;

            // Enums for thunder and snow are reversed in classic and Unity, so they are converted here.
            for (int i = 0; i < climateWeathers.Length; i++)
            {
                // TODO: 0x80 flag can be set for snow or rain, to add fog to these weathers. This isn't in DF Unity yet, so
                // temporarily removing the flag.
                climateWeathers[i] &= 0x7f;
                if (climateWeathers[i] == 5)
                {
                    climateWeathers[i] = 6;
                }
                else if (climateWeathers[i] == 6)
                {
                    climateWeathers[i] = 5;
                }
            }
            GameManager.Instance.WeatherManager.PlayerWeather.ClimateWeathers = climateWeathers;

            // Start game
            DaggerfallUI.Instance.PopToHUD();
            GameManager.Instance.PauseGame(false);
            DaggerfallUI.Instance.FadeBehaviour.FadeHUDFromBlack();
            DaggerfallUI.PostMessage(PostStartMessage);

            lastStartMethod = StartMethods.LoadClassicSave;
            SaveIndex       = -1;

            if (OnStartGame != null)
            {
                OnStartGame(this, null);
            }
        }
        // Start new character to location specified in INI
        void StartNewCharacter()
        {
            NewCharacterCleanup();

            // Must have a character document
            if (characterDocument == null)
            {
                characterDocument = new CharacterDocument();
            }

            // Assign character sheet
            PlayerEntity playerEntity = FindPlayerEntity();

            playerEntity.AssignCharacter(characterDocument);

            // Set game time
            DaggerfallUnity.Instance.WorldTime.Now.SetClassicGameStartTime();

            // Set time tracked in playerEntity
            playerEntity.LastGameMinutes = DaggerfallUnity.Instance.WorldTime.DaggerfallDateTime.ToClassicDaggerfallTime();

            // Get start parameters
            DFPosition mapPixel       = new DFPosition(DaggerfallUnity.Settings.StartCellX, DaggerfallUnity.Settings.StartCellY);
            bool       startInDungeon = DaggerfallUnity.Settings.StartInDungeon;

            // Read location if any
            DFLocation location = new DFLocation();

            ContentReader.MapSummary mapSummary;
            bool hasLocation = DaggerfallUnity.Instance.ContentReader.HasLocation(mapPixel.X, mapPixel.Y, out mapSummary);

            if (hasLocation)
            {
                if (!DaggerfallUnity.Instance.ContentReader.GetLocation(mapSummary.RegionIndex, mapSummary.MapIndex, out location))
                {
                    hasLocation = false;
                }
            }

            if (NoWorld)
            {
                playerEnterExit.DisableAllParents();
            }
            else
            {
                // Start at specified location
                StreamingWorld streamingWorld = FindStreamingWorld();
                if (hasLocation && startInDungeon && location.HasDungeon)
                {
                    if (streamingWorld)
                    {
                        streamingWorld.TeleportToCoordinates(mapPixel.X, mapPixel.Y);
                        streamingWorld.suppressWorld = true;
                    }
                    playerEnterExit.EnableDungeonParent();
                    playerEnterExit.StartDungeonInterior(location);
                }
                else
                {
                    playerEnterExit.EnableExteriorParent();
                    if (streamingWorld)
                    {
                        streamingWorld.SetAutoReposition(StreamingWorld.RepositionMethods.Origin, Vector3.zero);
                        streamingWorld.suppressWorld = false;
                    }
                }
            }

            // Apply biography effects to player entity
            BiogFile.ApplyEffects(characterDocument.biographyEffects, playerEntity);

            // Assign starting gear to player entity
            AssignStartingEquipment(playerEntity, characterDocument);

            // Assign starting spells to player entity
            AssignStartingSpells(playerEntity, characterDocument);

            // Assign starting level up skill sum
            playerEntity.SetCurrentLevelUpSkillSum();
            playerEntity.StartingLevelUpSkillSum = playerEntity.CurrentLevelUpSkillSum;

            // Setup bank accounts and houses
            Banking.DaggerfallBankManager.SetupAccounts();
            Banking.DaggerfallBankManager.SetupHouses();

            // Initialize region data
            playerEntity.InitializeRegionData();

            // Randomize weathers
            GameManager.Instance.WeatherManager.SetClimateWeathers();

            // Start game
            GameManager.Instance.PauseGame(false);
            DaggerfallUI.Instance.FadeBehaviour.FadeHUDFromBlack();
            DaggerfallUI.PostMessage(PostStartMessage);

            lastStartMethod = StartMethods.NewCharacter;

            // Start main quest
            QuestMachine.Instance.StartQuest("_TUTOR__");
            QuestMachine.Instance.StartQuest("_BRISIEN");

            // Launch startup optional quest
            if (!string.IsNullOrEmpty(LaunchQuest))
            {
                QuestMachine.Instance.StartQuest(LaunchQuest);
                LaunchQuest = string.Empty;
            }
            // Launch any InitAtGameStart quests
            GameManager.Instance.QuestListsManager.InitAtGameStartQuests();

            if (OnStartGame != null)
            {
                OnStartGame(this, null);
            }
        }
        void StartFromClassicSave()
        {
            NewCharacterCleanup();

            // Save index must be in range
            if (classicSaveIndex < 0 || classicSaveIndex >= 6)
            {
                throw new IndexOutOfRangeException("classicSaveIndex out of range.");
            }

            // Open saves in parent path of Arena2 folder
            string    path      = SaveLoadManager.Instance.DaggerfallSavePath;
            SaveGames saveGames = new SaveGames(path);

            if (!saveGames.IsPathOpen)
            {
                throw new Exception(string.Format("Could not open Daggerfall saves path {0}", path));
            }

            // Open save index
            if (!saveGames.TryOpenSave(classicSaveIndex))
            {
                string error = string.Format("Could not open classic save index {0}.", classicSaveIndex);
                DaggerfallUI.MessageBox(error);
                DaggerfallUnity.LogMessage(string.Format(error), true);
                return;
            }

            // Get required save data
            SaveTree saveTree = saveGames.SaveTree;
            SaveVars saveVars = saveGames.SaveVars;

            SaveTreeBaseRecord positionRecord = saveTree.FindRecord(RecordTypes.CharacterPositionRecord);

            if (NoWorld)
            {
                playerEnterExit.DisableAllParents();
            }
            else
            {
                // Set player to world position
                playerEnterExit.EnableExteriorParent();
                StreamingWorld streamingWorld = FindStreamingWorld();
                int            worldX         = positionRecord.RecordRoot.Position.WorldX;
                int            worldZ         = positionRecord.RecordRoot.Position.WorldZ;
                streamingWorld.TeleportToWorldCoordinates(worldX, worldZ);
                streamingWorld.suppressWorld = false;
            }

            GameObject      cameraObject = GameObject.FindGameObjectWithTag("MainCamera");
            PlayerMouseLook mouseLook    = cameraObject.GetComponent <PlayerMouseLook>();

            if (mouseLook)
            {
                // Classic save value ranges from -256 (looking up) to 256 (looking down).
                // The maximum up and down range of view in classic is similar to 45 degrees up and down in DF Unity.
                float pitch = positionRecord.RecordRoot.Pitch;
                if (pitch != 0)
                {
                    pitch = (pitch * 45 / 256);
                }
                mouseLook.Pitch = pitch;

                float yaw = positionRecord.RecordRoot.Yaw;
                // In classic saves 2048 units of yaw is 360 degrees.
                if (yaw != 0)
                {
                    yaw = (yaw * 360 / 2048);
                }
                mouseLook.Yaw = yaw;
            }

            // Set whether the player's weapon is drawn
            WeaponManager weaponManager = GameManager.Instance.WeaponManager;

            weaponManager.Sheathed = (!saveVars.WeaponDrawn);

            // Set game time
            DaggerfallUnity.Instance.WorldTime.Now.FromClassicDaggerfallTime(saveVars.GameTime);

            // Get character record
            List <SaveTreeBaseRecord> records = saveTree.FindRecords(RecordTypes.Character);

            if (records.Count != 1)
            {
                throw new Exception("SaveTree CharacterRecord not found.");
            }

            // Assign diseases and poisons to player entity
            LycanthropyTypes lycanthropyType;
            PlayerEntity     playerEntity = FindPlayerEntity();

            playerEntity.AssignDiseasesAndPoisons(saveTree, out lycanthropyType);

            // Get prototypical character document data
            CharacterRecord characterRecord = (CharacterRecord)records[0];

            characterDocument = characterRecord.ToCharacterDocument(lycanthropyType);

            // Assign data to player entity
            playerEntity.AssignCharacter(characterDocument, characterRecord.ParsedData.level, characterRecord.ParsedData.baseHealth, false);
            playerEntity.SetCurrentLevelUpSkillSum();

            // Assign biography modifiers
            playerEntity.BiographyResistDiseaseMod = saveVars.BiographyResistDiseaseMod;
            playerEntity.BiographyResistMagicMod   = saveVars.BiographyResistMagicMod;
            playerEntity.BiographyAvoidHitMod      = saveVars.BiographyAvoidHitMod;
            playerEntity.BiographyResistPoisonMod  = saveVars.BiographyResistPoisonMod;
            playerEntity.BiographyFatigueMod       = saveVars.BiographyFatigueMod;

            // Assign faction data
            playerEntity.FactionData.ImportClassicReputation(saveVars);

            // Assign global variables
            playerEntity.GlobalVars.ImportClassicGlobalVars(saveVars);

            // Set time of last check for raising skills
            playerEntity.TimeOfLastSkillIncreaseCheck = saveVars.LastSkillCheckTime;

            // Assign classic items and spells to player entity
            playerEntity.AssignItemsAndSpells(saveTree);

            // Assign guild memberships
            playerEntity.AssignGuildMemberships(saveTree, characterDocument.classicTransformedRace == Races.Vampire);

            // Assign gold pieces
            playerEntity.GoldPieces = (int)characterRecord.ParsedData.physicalGold;

            // Assign weapon hand being used
            weaponManager.UsingRightHand = !saveVars.UsingLeftHandWeapon;

            // GodMode setting
            playerEntity.GodMode = saveVars.GodMode;

            // Setup bank accounts
            var bankRecords = saveTree.FindRecord(RecordTypes.BankAccount);

            Banking.DaggerfallBankManager.ReadNativeBankData(bankRecords);

            // Ship ownership
            Banking.DaggerfallBankManager.AssignShipToPlayer(saveVars.PlayerOwnedShip);

            // Get regional data.
            playerEntity.RegionData = saveVars.RegionData;

            // Set time tracked by playerEntity for game minute-based updates
            playerEntity.LastGameMinutes = saveVars.GameTime;

            // Get breath remaining if player was submerged (0 if they were not in the water)
            playerEntity.CurrentBreath = saveVars.BreathRemaining;

            // Get last type of crime committed
            playerEntity.CrimeCommitted = (PlayerEntity.Crimes)saveVars.CrimeCommitted;

            // Get weather
            byte[] climateWeathers = saveVars.ClimateWeathers;

            // Enums for thunder and snow are reversed in classic and Unity, so they are converted here.
            for (int i = 0; i < climateWeathers.Length; i++)
            {
                // TODO: 0x80 flag can be set for snow or rain, to add fog to these weathers. This isn't in DF Unity yet, so
                // temporarily removing the flag.
                climateWeathers[i] &= 0x7f;
                if (climateWeathers[i] == 5)
                {
                    climateWeathers[i] = 6;
                }
                else if (climateWeathers[i] == 6)
                {
                    climateWeathers[i] = 5;
                }
            }
            GameManager.Instance.WeatherManager.PlayerWeather.ClimateWeathers = climateWeathers;

            // Load character biography text
            playerEntity.BackStory = saveGames.BioFile.Lines;

            // Validate spellbook item
            DaggerfallUnity.Instance.ItemHelper.ValidateSpellbookItem(playerEntity);

            // Restore old class specials
            RestoreOldClassSpecials(saveTree, characterDocument.classicTransformedRace, lycanthropyType);

            // Restore vampirism if classic character was a vampire
            if (characterDocument.classicTransformedRace == Races.Vampire)
            {
                // Restore effect
                Debug.Log("Restoring vampirism to classic character.");
                EntityEffectBundle bundle = GameManager.Instance.PlayerEffectManager.CreateVampirismCurse();
                GameManager.Instance.PlayerEffectManager.AssignBundle(bundle, AssignBundleFlags.BypassSavingThrows);

                // Assign correct clan from classic save
                VampirismEffect vampireEffect = (VampirismEffect)GameManager.Instance.PlayerEffectManager.FindIncumbentEffect <VampirismEffect>();
                if (vampireEffect != null)
                {
                    Debug.LogFormat("Setting vampire clan to {0}", (VampireClans)characterDocument.vampireClan);
                    vampireEffect.VampireClan = (VampireClans)characterDocument.vampireClan;
                }
            }

            // Restore lycanthropy if classic character was a werewolf/wereboar
            if (lycanthropyType != LycanthropyTypes.None)
            {
                // TODO: Restore lycanthropy effect
                switch (lycanthropyType)
                {
                case LycanthropyTypes.Werewolf:
                    Debug.Log("Restoring lycanthropy (werewolf) to classic character.");
                    break;

                case LycanthropyTypes.Wereboar:
                    Debug.Log("Restoring lycanthropy (wereboar) to classic character.");
                    break;
                }
                EntityEffectBundle bundle = GameManager.Instance.PlayerEffectManager.CreateLycanthropyCurse();
                GameManager.Instance.PlayerEffectManager.AssignBundle(bundle, AssignBundleFlags.BypassSavingThrows);
                LycanthropyEffect lycanthropyEffect = (LycanthropyEffect)GameManager.Instance.PlayerEffectManager.FindIncumbentEffect <LycanthropyEffect>();
                if (lycanthropyEffect != null)
                {
                    lycanthropyEffect.InfectionType = lycanthropyType;
                    GameManager.Instance.PlayerEntity.AssignPlayerLycanthropySpell();
                }
            }

            // Start game
            DaggerfallUI.Instance.PopToHUD();
            GameManager.Instance.PauseGame(false);
            DaggerfallUI.Instance.FadeBehaviour.FadeHUDFromBlack();
            DaggerfallUI.PostMessage(PostStartMessage);

            lastStartMethod = StartMethods.LoadClassicSave;
            SaveIndex       = -1;

            if (OnStartGame != null)
            {
                OnStartGame(this, null);
            }
        }
コード例 #5
0
        // Start new character to location specified in INI
        void StartNewCharacter()
        {
            DaggerfallUnity.ResetUID();
            QuestMachine.Instance.ClearState();
            RaiseOnNewGameEvent();
            DaggerfallUI.Instance.PopToHUD();
            ResetWeaponManager();

            // Must have a character document
            if (characterDocument == null)
            {
                characterDocument = new CharacterDocument();
            }

            // Assign character sheet
            PlayerEntity playerEntity = FindPlayerEntity();

            playerEntity.AssignCharacter(characterDocument);

            // Set game time
            DaggerfallUnity.Instance.WorldTime.Now.SetClassicGameStartTime();

            // Get start parameters
            DFPosition mapPixel       = new DFPosition(DaggerfallUnity.Settings.StartCellX, DaggerfallUnity.Settings.StartCellY);
            bool       startInDungeon = DaggerfallUnity.Settings.StartInDungeon;

            // Read location if any
            DFLocation location = new DFLocation();

            ContentReader.MapSummary mapSummary;
            bool hasLocation = DaggerfallUnity.Instance.ContentReader.HasLocation(mapPixel.X, mapPixel.Y, out mapSummary);

            if (hasLocation)
            {
                if (!DaggerfallUnity.Instance.ContentReader.GetLocation(mapSummary.RegionIndex, mapSummary.MapIndex, out location))
                {
                    hasLocation = false;
                }
            }

            if (NoWorld)
            {
                playerEnterExit.DisableAllParents();
            }
            else
            {
                // Start at specified location
                StreamingWorld streamingWorld = FindStreamingWorld();
                if (hasLocation && startInDungeon && location.HasDungeon)
                {
                    if (streamingWorld)
                    {
                        streamingWorld.TeleportToCoordinates(mapPixel.X, mapPixel.Y);
                        streamingWorld.suppressWorld = true;
                    }
                    playerEnterExit.EnableDungeonParent();
                    playerEnterExit.StartDungeonInterior(location);
                }
                else
                {
                    playerEnterExit.EnableExteriorParent();
                    if (streamingWorld)
                    {
                        streamingWorld.SetAutoReposition(StreamingWorld.RepositionMethods.Origin, Vector3.zero);
                        streamingWorld.suppressWorld = false;
                    }
                }
            }

            // Assign starting gear to player entity
            DaggerfallUnity.Instance.ItemHelper.AssignStartingGear(playerEntity);

            //##Setup bank accounts
            Banking.DaggerfallBankManager.SetupAccounts();

            // Start game
            GameManager.Instance.PauseGame(false);
            DaggerfallUI.Instance.FadeHUDFromBlack();
            DaggerfallUI.PostMessage(PostStartMessage);

            lastStartMethod = StartMethods.NewCharacter;

            // Launch quest
            if (!string.IsNullOrEmpty(LaunchQuest))
            {
                QuestMachine.Instance.InstantiateQuest(LaunchQuest);
                LaunchQuest = string.Empty;
            }

            if (OnStartGame != null)
            {
                OnStartGame(this, null);
            }
        }
コード例 #6
0
        void StartFromClassicSave()
        {
            DaggerfallUnity.ResetUID();
            QuestMachine.Instance.ClearState();
            RaiseOnNewGameEvent();
            ResetWeaponManager();

            // Save index must be in range
            if (classicSaveIndex < 0 || classicSaveIndex >= 6)
            {
                throw new IndexOutOfRangeException("classicSaveIndex out of range.");
            }

            // Open saves in parent path of Arena2 folder
            string    path      = SaveLoadManager.Instance.DaggerfallSavePath;
            SaveGames saveGames = new SaveGames(path);

            if (!saveGames.IsPathOpen)
            {
                throw new Exception(string.Format("Could not open Daggerfall saves path {0}", path));
            }

            // Open save index
            if (!saveGames.TryOpenSave(classicSaveIndex))
            {
                string error = string.Format("Could not open classic save index {0}.", classicSaveIndex);
                DaggerfallUI.MessageBox(error);
                DaggerfallUnity.LogMessage(string.Format(error), true);
                return;
            }

            // Get required save data
            SaveTree saveTree = saveGames.SaveTree;
            SaveVars saveVars = saveGames.SaveVars;

            SaveTreeBaseRecord positionRecord = saveTree.FindRecord(RecordTypes.CharacterPositionRecord);

            if (NoWorld)
            {
                playerEnterExit.DisableAllParents();
            }
            else
            {
                // Set player to world position
                playerEnterExit.EnableExteriorParent();
                StreamingWorld streamingWorld = FindStreamingWorld();
                int            worldX         = positionRecord.RecordRoot.Position.WorldX;
                int            worldZ         = positionRecord.RecordRoot.Position.WorldZ;
                streamingWorld.TeleportToWorldCoordinates(worldX, worldZ);
                streamingWorld.suppressWorld = false;
            }

            GameObject      cameraObject = GameObject.FindGameObjectWithTag("MainCamera");
            PlayerMouseLook mouseLook    = cameraObject.GetComponent <PlayerMouseLook>();

            if (mouseLook)
            {
                // Classic save value ranges from -256 (looking up) to 256 (looking down).
                // The maximum up and down range of view in classic is similar to 45 degrees up and down in DF Unity.
                float pitch = positionRecord.RecordRoot.Pitch;
                if (pitch != 0)
                {
                    pitch = (pitch * 45 / 256);
                }
                mouseLook.Pitch = pitch;

                float yaw = positionRecord.RecordRoot.Yaw;
                // In classic saves 2048 units of yaw is 360 degrees.
                if (yaw != 0)
                {
                    yaw = (yaw * 360 / 2048);
                }
                mouseLook.Yaw = yaw;
            }

            // Set whether the player's weapon is drawn
            GameManager.Instance.WeaponManager.Sheathed = (!saveVars.WeaponDrawn);

            // Set game time
            DaggerfallUnity.Instance.WorldTime.Now.FromClassicDaggerfallTime(saveVars.GameTime);

            // Get character record
            List <SaveTreeBaseRecord> records = saveTree.FindRecords(RecordTypes.Character);

            if (records.Count != 1)
            {
                throw new Exception("SaveTree CharacterRecord not found.");
            }

            // Get prototypical character document data
            CharacterRecord characterRecord = (CharacterRecord)records[0];

            characterDocument = characterRecord.ToCharacterDocument();

            // Assign data to player entity
            PlayerEntity playerEntity = FindPlayerEntity();

            playerEntity.AssignCharacter(characterDocument, characterRecord.ParsedData.level, characterRecord.ParsedData.maxHealth, false);

            // Assign faction data
            playerEntity.FactionData.ImportClassicReputation(saveVars);

            // Assign global variables
            playerEntity.GlobalVars.ImportClassicGlobalVars(saveVars);

            // Set time of last check for raising skills
            playerEntity.TimeOfLastSkillIncreaseCheck = saveVars.LastSkillCheckTime;

            // Assign items to player entity
            playerEntity.AssignItems(saveTree);

            // Assign gold pieces
            playerEntity.GoldPieces = (int)characterRecord.ParsedData.physicalGold;

            // GodMode setting
            playerEntity.GodMode = saveVars.GodMode;

            // Setup bank accounts
            var bankRecords = saveTree.FindRecord(RecordTypes.BankAccount);

            Banking.DaggerfallBankManager.ReadNativeBankData(bankRecords);

            // Start game
            DaggerfallUI.Instance.PopToHUD();
            GameManager.Instance.PauseGame(false);
            DaggerfallUI.Instance.FadeHUDFromBlack();
            DaggerfallUI.PostMessage(PostStartMessage);

            lastStartMethod = StartMethods.LoadClassicSave;
            SaveIndex       = -1;

            if (OnStartGame != null)
            {
                OnStartGame(this, null);
            }
        }
コード例 #7
0
        void StartFromClassicSave()
        {
            DaggerfallUnity.ResetUID();
            RaiseOnNewGameEvent();
            ResetWeaponManager();

            // Save index must be in range
            if (classicSaveIndex < 0 || classicSaveIndex >= 6)
            {
                throw new IndexOutOfRangeException("classicSaveIndex out of range.");
            }

            // Open saves in parent path of Arena2 folder
            string    path      = SaveLoadManager.Instance.DaggerfallSavePath;
            SaveGames saveGames = new SaveGames(path);

            if (!saveGames.IsPathOpen)
            {
                throw new Exception(string.Format("Could not open Daggerfall saves path {0}", path));
            }

            // Open save index
            if (!saveGames.TryOpenSave(classicSaveIndex))
            {
                string error = string.Format("Could not open classic save index {0}.", classicSaveIndex);
                DaggerfallUI.MessageBox(error);
                DaggerfallUnity.LogMessage(string.Format(error), true);
                return;
            }

            // Get required save data
            SaveTree saveTree = saveGames.SaveTree;
            SaveVars saveVars = saveGames.SaveVars;

            if (NoWorld)
            {
                playerEnterExit.DisableAllParents();
            }
            else
            {
                // Set player to world position
                playerEnterExit.EnableExteriorParent();
                StreamingWorld streamingWorld = FindStreamingWorld();
                int            worldX         = saveTree.Header.CharacterPosition.Position.WorldX;
                int            worldZ         = saveTree.Header.CharacterPosition.Position.WorldZ;
                streamingWorld.TeleportToWorldCoordinates(worldX, worldZ);
                streamingWorld.suppressWorld = false;
            }

            // Set game time
            DaggerfallUnity.Instance.WorldTime.Now.FromClassicDaggerfallTime(saveVars.GameTime);

            // Get character record
            List <SaveTreeBaseRecord> records = saveTree.FindRecords(RecordTypes.Character);

            if (records.Count != 1)
            {
                throw new Exception("SaveTree CharacterRecord not found.");
            }

            // Get prototypical character document data
            CharacterRecord characterRecord = (CharacterRecord)records[0];

            characterDocument = characterRecord.ToCharacterDocument();

            // Assign data to player entity
            PlayerEntity playerEntity = FindPlayerEntity();

            playerEntity.AssignCharacter(characterDocument, characterRecord.ParsedData.level, characterRecord.ParsedData.startingHealth);

            // Assign items to player entity
            playerEntity.AssignItems(saveTree);

            // Start game
            DaggerfallUI.Instance.PopToHUD();
            GameManager.Instance.PauseGame(false);
            DaggerfallUI.Instance.FadeHUDFromBlack();
            DaggerfallUI.PostMessage(PostStartMessage);

            if (OnStartGame != null)
            {
                OnStartGame(this, null);
            }
        }
コード例 #8
0
 private void ReceiveArmorPopup_OnClose()
 {
     DaggerfallUI.PostMessage(DaggerfallUIMessages.dfuiOpenInventoryWindow);
 }
コード例 #9
0
        public override void Update()
        {
            // Update HUD visibility
            popupText.Enabled          = ShowPopupText;
            midScreenTextLabel.Enabled = ShowMidScreenText;
            crosshair.Enabled          = ShowCrosshair;
            if (GameManager.Instance.PlayerEntity.CurrentHealth == GameManager.Instance.PlayerEntity.MaxHealth &&
                GameManager.Instance.PlayerEntity.CurrentMagicka == GameManager.Instance.PlayerEntity.MaxMagicka)
            {
                vitals.Enabled = false;
            }
            else
            {
                vitals.Enabled = ShowVitals;
            }
            breathBar.Enabled           = ShowBreathBar;
            compass.Enabled             = ShowCompass;
            interactionModeIcon.Enabled = ShowInteractionModeIcon;
            placeMarker.Enabled         = ShowLocalQuestPlaces;
            escortingFaces.EnableBorder = ShowEscortingFaces;
            questDebugger.Enabled       = !(questDebugger.State == HUDQuestDebugger.DisplayState.Nothing);
            activeSpells.Enabled        = ShowActiveSpells;

            // Large HUD will force certain other HUD elements off as they conflict in space or utility
            bool largeHUDwasEnabled = largeHUD.Enabled;
            bool largeHUDEnabled    = DaggerfallUnity.Settings.LargeHUD;

            if (largeHUDEnabled)
            {
                largeHUD.Enabled            = true;
                vitals.Enabled              = false;
                compass.Enabled             = false;
                interactionModeIcon.Enabled = false;

                // Automatically scale to fit screen width or use custom scale
                largeHUD.AutoSize = (DaggerfallUnity.Settings.LargeHUDDocked) ? AutoSizeModes.ScaleToFit : AutoSizeModes.Scale;

                // Alignment when large HUD is undocked - 0=None/Default (centred), 1=Left, 2=Center, 3=Right
                if (!DaggerfallUnity.Settings.LargeHUDDocked)
                {
                    largeHUD.HorizontalAlignment = (HorizontalAlignment)DaggerfallUnity.Settings.LargeHUDUndockedAlignment;
                    if (largeHUD.HorizontalAlignment == HorizontalAlignment.None)
                    {
                        largeHUD.HorizontalAlignment = HorizontalAlignment.Center;
                    }
                }
            }
            else
            {
                largeHUD.Enabled = false;
            }

            if (largeHUDEnabled != largeHUDwasEnabled)
            {
                RaiseOnLargeHUDToggleEvent();
            }

            // Scale large HUD
            largeHUD.CustomScale = NativePanel.LocalScale;
            if (!DaggerfallUnity.Settings.LargeHUDDocked)
            {
                largeHUD.CustomScale *= DaggerfallUnity.Settings.LargeHUDUndockedScale;
            }

            // Scale HUD elements
            compass.Scale            = NativePanel.LocalScale;
            vitals.Scale             = new Vector2(NativePanel.LocalScale.x * DaggerfallUnity.Settings.DisplayHUDScaleAdjust, NativePanel.LocalScale.y * DaggerfallUnity.Settings.DisplayHUDScaleAdjust);
            breathBar.Scale          = new Vector2(NativePanel.LocalScale.x * DaggerfallUnity.Settings.DisplayHUDScaleAdjust, NativePanel.LocalScale.y * DaggerfallUnity.Settings.DisplayHUDScaleAdjust);
            crosshair.CrosshairScale = CrosshairScale;
            interactionModeIcon.displayScaleAdjust = DaggerfallUnity.Settings.DisplayHUDScaleAdjust;


            // Align compass to screen panel
            Rect  screenRect = ParentPanel.Rectangle;
            float compassX   = screenRect.width - (compass.Size.x);
            float compassY   = screenRect.height - (compass.Size.y);

            compass.Position = new Vector2(compassX, compassY);

            // Update midscreen text timer and remove once complete
            if (midScreenTextTimer != -1)
            {
                midScreenTextTimer += Time.deltaTime;
                if (midScreenTextTimer > midScreenTextDelay)
                {
                    midScreenTextTimer      = -1;
                    midScreenTextLabel.Text = string.Empty;
                }
            }

            // Update arrow count if player holding an unsheathed bow
            // TODO: Find a spot for arrow counter when large HUD enabled (remembering player could be in 320x200 retro mode)
            arrowCountTextLabel.Enabled = false;
            if (!largeHUDEnabled && ShowArrowCount && !GameManager.Instance.WeaponManager.Sheathed)
            {
                EquipSlots          slot = DaggerfallUnity.Settings.BowLeftHandWithSwitching ? EquipSlots.LeftHand : EquipSlots.RightHand;
                DaggerfallUnityItem held = GameManager.Instance.PlayerEntity.ItemEquipTable.GetItem(slot);
                if (held != null && held.ItemGroup == ItemGroups.Weapons &&
                    (held.TemplateIndex == (int)Weapons.Long_Bow || held.TemplateIndex == (int)Weapons.Short_Bow))
                {
                    // Arrow count label position is offset to left of compass and centred relative to compass height
                    // This is done every frame to handle adaptive resolutions
                    Vector2 arrowLabelPos = compass.Position;
                    arrowLabelPos.x -= arrowCountTextLabel.TextWidth;
                    arrowLabelPos.y += compass.Size.y / 2 - arrowCountTextLabel.TextHeight / 2;

                    DaggerfallUnityItem arrows = GameManager.Instance.PlayerEntity.Items.GetItem(ItemGroups.Weapons, (int)Weapons.Arrow, allowQuestItem: false, priorityToConjured: true);
                    arrowCountTextLabel.Text      = (arrows != null) ? arrows.stackCount.ToString() : "0";
                    arrowCountTextLabel.TextColor = (arrows != null && arrows.IsSummoned) ? conjuredArrowsColor : realArrowsColor;
                    arrowCountTextLabel.TextScale = NativePanel.LocalScale.x;
                    arrowCountTextLabel.Position  = arrowLabelPos;
                    arrowCountTextLabel.Enabled   = true;
                }
            }

            HotkeySequence.KeyModifiers keyModifiers = HotkeySequence.GetKeyboardKeyModifiers();
            // Cycle quest debugger state
            if (DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.DebuggerToggle).IsDownWith(keyModifiers))
            {
                if (DaggerfallUnity.Settings.EnableQuestDebugger)
                {
                    questDebugger.NextState();
                }
            }

            if (DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.Pause).IsUpWith(keyModifiers))
            {
                DaggerfallUI.PostMessage(DaggerfallUIMessages.dfuiOpenPauseOptionsDialog);
            }

            // Toggle large HUD rendering
            if (DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.LargeHUDToggle).IsDownWith(keyModifiers))
            {
                DaggerfallUnity.Settings.LargeHUD = !DaggerfallUnity.Settings.LargeHUD;
            }

            // Toggle HUD rendering
            if (DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.HUDToggle).IsDownWith(keyModifiers))
            {
                renderHUD = !renderHUD;
            }

            // Toggle Retro Renderer Postprocessing
            if (DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.ToggleRetroPP).IsDownWith(keyModifiers))
            {
                RetroRenderer retrorenderer = GameManager.Instance.RetroRenderer;
                if (retrorenderer)
                {
                    retrorenderer.TogglePostprocessing();
                }
            }

            flickerController.NextCycle();

            // Don't display persistent HUD elements during initial startup
            // Prevents HUD elements being shown briefly at wrong size/scale at game start
            if (!startupComplete && !GameManager.Instance.IsPlayingGame())
            {
                largeHUD.Enabled  = false;
                vitals.Enabled    = false;
                crosshair.Enabled = false;
                compass.Enabled   = false;
            }
            else
            {
                startupComplete = true;
            }

            base.Update();
        }
コード例 #10
0
 public void BookShelf_OnItemPicked(int index, string bookName)
 {
     DaggerfallUnity.Instance.TextProvider.OpenBook(books[index]);
     DaggerfallUI.UIManager.PopWindow();
     DaggerfallUI.PostMessage(DaggerfallUIMessages.dfuiOpenBookReaderWindow);
 }
コード例 #11
0
 void StartTitleMenu()
 {
     DaggerfallUI.Instance.PopToHUD();
     playerEnterExit.DisableAllParents();
     DaggerfallUI.PostMessage(DaggerfallUIMessages.dfuiInitGame);
 }