コード例 #1
0
        void LoadAssets()
        {
            string stealFilename;
            string grabFilename;
            string infoFilename;
            string talkFilename;

            switch (DaggerfallUnity.Settings.InteractionModeIcon.ToLower())
            {
            case "classic":
                stealFilename = classicStealFilename;
                grabFilename  = classicGrabFilename;
                infoFilename  = classicInfoFilename;
                talkFilename  = classicTalkFilename;
                displayScale  = classicScale;
                break;

            case "monochrome":
                stealFilename = monoStealFilename;
                grabFilename  = monoGrabFilename;
                infoFilename  = monoInfoFilename;
                talkFilename  = monoTalkFilename;
                displayScale  = monoScale;
                break;

            case "colour":
                stealFilename = colourStealFilename;
                grabFilename  = colourGrabFilename;
                infoFilename  = colourInfoFilename;
                talkFilename  = colourTalkFilename;
                displayScale  = colourScale;
                break;

            default:
                stealFilename = iconStealFilename;
                grabFilename  = iconGrabFilename;
                infoFilename  = iconInfoFilename;
                talkFilename  = iconTalkFilename;

                if (DaggerfallUnity.Settings.InteractionModeIcon.ToLower() == "minimal")
                {
                    displayScale = minimalScale;
                }
                else
                {
                    displayScale = iconScale;
                }
                break;
            }

            StealTexture = DaggerfallUI.GetTextureFromResources(IconsFolder + stealFilename, out stealSize);
            GrabTexture  = DaggerfallUI.GetTextureFromResources(IconsFolder + grabFilename, out grabSize);
            InfoTexture  = DaggerfallUI.GetTextureFromResources(IconsFolder + infoFilename, out infoSize);
            TalkTexture  = DaggerfallUI.GetTextureFromResources(IconsFolder + talkFilename, out talkSize);
        }
コード例 #2
0
ファイル: BestiaryUI.cs プロジェクト: JIRKA222/DFu-Bestiary
        private void LoadPage()
        {
            ResetButtonTextures();
            LoadButtons();

            if (BestiaryMain.SettingEntries == 2)
            {
                currentEntryIndex = 0;
                LoadEntry();
            }
            else
            {
                LoadSummary();
                UpdatePageNameLabel();
            }

            void ResetButtonTextures()
            {
                for (int i = 0; i < contentButtons.Count; i++)
                {
                    contentButtons[i].BackgroundTexture = blankTexture;
                }
            }

            void LoadButtons()
            {
                for (int i = 0; i < BestiaryMain.AllText.Pages[currentPageIndex].Entries.Count && i < contentButtonTextures.Count; i++)
                {
                    contentButtonTextures[i] = DaggerfallUI.GetTextureFromResources(BestiaryMain.AllText.Pages[currentPageIndex].Entries[i].ButtonTextureName);
                    if (!contentButtonTextures[i])
                    {
                        throw new Exception("BestiaryUI: Could not load contentButtonTextures" + (i) + ".");
                    }

                    contentButtons[i].BackgroundTexture = contentButtonTextures[i];
                }
            }

            void UpdatePageNameLabel()
            {
                pageNameLabel.Text = BestiaryMain.AllText.Pages[currentPageIndex].Title;

                pageNameLabel.Position = new Vector2(pageNamePos[0] + ((pageNameSize[0] - pageNameLabel.TextWidth) / 2), pageNamePos[1]);
                summaryButton.Position = pageNameLabel.Position;
                summaryButton.Size     = new Vector2(pageNameLabel.TextWidth, pageNameSize[1]);
            }
        }
コード例 #3
0
ファイル: BestiaryUI.cs プロジェクト: JIRKA222/DFu-Bestiary
        private void LoadTextures()
        {
            backgroundTexture = DaggerfallUI.GetTextureFromResources(backgroundTextureName);
            if (!backgroundTexture)
            {
                throw new Exception("BestiaryUI: Could not load backgroundTexture.");
            }

            blankTexture = DaggerfallUI.GetTextureFromResources(blankTextureName);
            if (!blankTexture)
            {
                throw new Exception("BestiaryUI: Could not load blankTexture.");
            }

            attackFalseTexture = DaggerfallUI.GetTextureFromResources(attackFalseTextureName);
            if (!attackFalseTexture)
            {
                throw new Exception("BestiaryUI: Could not load attackFalseTexture.");
            }

            attackTrueTexture = DaggerfallUI.GetTextureFromResources(attackTrueTextureName);
            if (!attackTrueTexture)
            {
                throw new Exception("BestiaryUI: Could not load attackTrueTexture.");
            }

            leftArrowTexture = DaggerfallUI.GetTextureFromResources(leftArrowTextureName);
            if (!leftArrowTexture)
            {
                throw new Exception("BestiaryUI: Could not load leftArrowTexture.");
            }

            rightArrowTexture = DaggerfallUI.GetTextureFromResources(rightArrowTextureName);
            if (!rightArrowTexture)
            {
                throw new Exception("BestiaryUI: Could not load rightArrowTexture.");
            }

            for (int i = 0; i < 9; i++)
            {
                contentButtonTextures.Add(DaggerfallUI.GetTextureFromResources(blankTextureName));
            }
        }
コード例 #4
0
        protected override void Setup()
        {
            base.Setup();

            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new System.Exception("DaggerfallTravelMap: Could not load native texture.");
            }

            greenCheckboxTexture = DaggerfallUI.GetTextureFromResources(greenCheckboxTextureFilename);

            ParentPanel.BackgroundColor = Color.clear;

            travelPanel = DaggerfallUI.AddPanel(nativePanelRect, NativePanel);
            travelPanel.BackgroundTexture = nativeTexture;

            availableGoldLabel = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont, new Vector2(148, 97), "0", NativePanel);
            availableGoldLabel.MaxCharacters = 12;

            tripCostLabel = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont, new Vector2(117, 107), "0", NativePanel);
            tripCostLabel.MaxCharacters = 18;

            travelTimeLabel = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont, new Vector2(129, 117), "0", NativePanel);
            travelTimeLabel.MaxCharacters = 16;

            speedToggleColorPanel = DaggerfallUI.AddPanel(new Rect(cautiousPanelPos, colorPanelSize), NativePanel);
            SetToggleLook(speedToggleColorPanel);

            sleepToggleColorPanel = DaggerfallUI.AddPanel(new Rect(innPanelPos, colorPanelSize), NativePanel);
            SetToggleLook(sleepToggleColorPanel);

            transportToggleColorPanel = DaggerfallUI.AddPanel(new Rect(footPos, colorPanelSize), NativePanel);
            SetToggleLook(transportToggleColorPanel);

            SetupButtons();
            Refresh();
        }
コード例 #5
0
        void LoadAssets()
        {
            string stealFilename;
            string grabFilename;
            string infoFilename;
            string talkFilename;

            if (DaggerfallUnity.Settings.InteractionModeIcon.ToLower() == "classic")
            {
                stealFilename = classicStealFilename;
                grabFilename  = classicGrabFilename;
                infoFilename  = classicInfoFilename;
                talkFilename  = classicTalkFilename;
                displayScale  = classicScale;
            }
            else
            {
                stealFilename = iconStealFilename;
                grabFilename  = iconGrabFilename;
                infoFilename  = iconInfoFilename;
                talkFilename  = iconTalkFilename;

                if (DaggerfallUnity.Settings.InteractionModeIcon.ToLower() == "minimal")
                {
                    displayScale = minimalScale;
                }
                else
                {
                    displayScale = iconScale;
                }
            }

            StealTexture = DaggerfallUI.GetTextureFromResources(stealFilename, out stealSize);
            GrabTexture  = DaggerfallUI.GetTextureFromResources(grabFilename, out grabSize);
            InfoTexture  = DaggerfallUI.GetTextureFromResources(infoFilename, out infoSize);
            TalkTexture  = DaggerfallUI.GetTextureFromResources(talkFilename, out talkSize);
        }
コード例 #6
0
 void LoadAssets()
 {
     CrosshairTexture = DaggerfallUI.GetTextureFromResources(defaultCrosshairFilename, out crosshairSize);
 }