public static void Parse(string command) { switch (command) { case "load": Console.Clear(); Console.WriteLine("\nWhich module would you like to load?"); GM.loadUnload = "load"; GM.subPhase = "LoadUnload"; break; case "unload": Console.Clear(); Console.WriteLine("\nWhich module would you like to unload?"); GM.loadUnload = "unload"; GM.subPhase = "LoadUnload"; break; case "modules": Console.Clear(); DM.DisplayModules(); break; case "help": Console.Clear(); Console.WriteLine(@" load - Load a module unload - Unloads a module modules - Show modules return - Returns to the menu"); break; case "return": Console.Clear(); GM.Menu(); GM.subPhase = "None"; break; default: Console.Clear(); Console.WriteLine("\nType 'help' to view all commands"); break; } }
public static void Parse(string command) { switch (command) { case "start": Console.Clear(); GM.Init(); break; case "options": Console.Clear(); GM.Menu(); Console.WriteLine("\nOpen options menu"); break; case "modules": Console.Clear(); GM.subPhase = "Modules"; DM.DisplayModules(); break; case "help": Console.Clear(); GM.Menu(); Console.WriteLine(@" start - Starts the game options - Opens the options menu modules - Opens the modules menu exit - Exits the game"); break; case "exit": GM.GameActive = false; break; default: Console.Clear(); GM.Menu(); Console.WriteLine("\nType 'help' to view all commands"); break; } }