Ejemplo n.º 1
0
        public static void Parse(string command)
        {
            switch (command)
            {
            case "load":
                Console.Clear();
                Console.WriteLine("\nWhich module would you like to load?");
                GM.loadUnload = "load";
                GM.subPhase   = "LoadUnload";
                break;

            case "unload":
                Console.Clear();
                Console.WriteLine("\nWhich module would you like to unload?");
                GM.loadUnload = "unload";
                GM.subPhase   = "LoadUnload";
                break;

            case "modules":
                Console.Clear();
                DM.DisplayModules();
                break;

            case "help":
                Console.Clear();
                Console.WriteLine(@"
load - Load a module
unload - Unloads a module
modules - Show modules
return - Returns to the menu");
                break;

            case "return":
                Console.Clear();
                GM.Menu();
                GM.subPhase = "None";
                break;

            default:
                Console.Clear();
                Console.WriteLine("\nType 'help' to view all commands");
                break;
            }
        }
Ejemplo n.º 2
0
        public static void Parse(string command)
        {
            switch (command)
            {
            case "start":
                Console.Clear();
                GM.Init();
                break;

            case "options":
                Console.Clear();
                GM.Menu();
                Console.WriteLine("\nOpen options menu");
                break;

            case "modules":
                Console.Clear();
                GM.subPhase = "Modules";
                DM.DisplayModules();
                break;

            case "help":
                Console.Clear();
                GM.Menu();
                Console.WriteLine(@"
start - Starts the game
options - Opens the options menu
modules - Opens the modules menu
exit - Exits the game");
                break;

            case "exit":
                GM.GameActive = false;
                break;

            default:
                Console.Clear();
                GM.Menu();
                Console.WriteLine("\nType 'help' to view all commands");
                break;
            }
        }