コード例 #1
0
    public override void InitUIData()
    {
        inst            = this;
        _artifactLayout = selfTransform.FindChild("Artifact/ArtifactLayout").GetComponent <DHGridLayout>();
        _backBtn        = selfTransform.FindChild("UI_BG_Top/UI_Btn_Back").GetComponent <Button>();
        _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn));

        captionPath = "caption";
    }
コード例 #2
0
    public override void InitUIData()
    {
        inst     = this;
        _backBtn = selfTransform.FindChild("Title/Btn_back").GetComponent <Button> ();
        _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn));
        _artifactItem = selfTransform.FindChild("ArtifactItem").gameObject;
        _emptyHero    = selfTransform.FindChild("EmptyHero").gameObject;
        _heroKnapsack = selfTransform.FindChild("HeroKnapsack").gameObject;
        _heroLayout   = selfTransform.FindChild("HeroKnapsack/HeroList/ListLayOut").GetComponent <DHGridLayout> ();
        selfTransform.FindChild("HeroKnapsack/SortObj/QualitysortBtn").GetComponent <Button> ().onClick.AddListener(new UnityEngine.Events.UnityAction(OnQualitysortBtn));
        selfTransform.FindChild("HeroKnapsack/SortObj/LevelsortBtn").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnLevelsortBtn));
        _sortSlide     = selfTransform.FindChild("HeroKnapsack/SortObj/SortHeroBagBtn").GetComponent <UI_SlideBtn>();
        _teamSortType  = selfTransform.FindChild("HeroKnapsack/SortObj/SortHeroBagBtn/Text").GetComponent <Text>();
        _bagNumberText = selfTransform.FindChild("HeroKnapsack/SortObj/NumberNoBg/Number").GetComponent <Text>();
        _emptyTips     = selfTransform.FindChild("EmptyHero/Text").GetComponent <Text> ();
        _empytLeftBtn  = selfTransform.FindChild("EmptyHero/LeftBtn").GetComponent <Button> ();
        _empytRightBtn = selfTransform.FindChild("EmptyHero/RightBtn").GetComponent <Button> ();
        _empytLeftBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLeftBtn));
        _empytRightBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRightBtn));
        _emptyTips.text = GameUtils.getString("relics_bubble3");
        _heroObject     = selfTransform.FindChild("HeroKnapsack/HeroList").gameObject;

        captionPath = "caption";
    }