public override void InitUIData() { inst = this; _artifactLayout = selfTransform.FindChild("Artifact/ArtifactLayout").GetComponent <DHGridLayout>(); _backBtn = selfTransform.FindChild("UI_BG_Top/UI_Btn_Back").GetComponent <Button>(); _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn)); captionPath = "caption"; }
public override void InitUIData() { inst = this; _backBtn = selfTransform.FindChild("Title/Btn_back").GetComponent <Button> (); _backBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickBackBtn)); _artifactItem = selfTransform.FindChild("ArtifactItem").gameObject; _emptyHero = selfTransform.FindChild("EmptyHero").gameObject; _heroKnapsack = selfTransform.FindChild("HeroKnapsack").gameObject; _heroLayout = selfTransform.FindChild("HeroKnapsack/HeroList/ListLayOut").GetComponent <DHGridLayout> (); selfTransform.FindChild("HeroKnapsack/SortObj/QualitysortBtn").GetComponent <Button> ().onClick.AddListener(new UnityEngine.Events.UnityAction(OnQualitysortBtn)); selfTransform.FindChild("HeroKnapsack/SortObj/LevelsortBtn").GetComponent <Button>().onClick.AddListener(new UnityEngine.Events.UnityAction(OnLevelsortBtn)); _sortSlide = selfTransform.FindChild("HeroKnapsack/SortObj/SortHeroBagBtn").GetComponent <UI_SlideBtn>(); _teamSortType = selfTransform.FindChild("HeroKnapsack/SortObj/SortHeroBagBtn/Text").GetComponent <Text>(); _bagNumberText = selfTransform.FindChild("HeroKnapsack/SortObj/NumberNoBg/Number").GetComponent <Text>(); _emptyTips = selfTransform.FindChild("EmptyHero/Text").GetComponent <Text> (); _empytLeftBtn = selfTransform.FindChild("EmptyHero/LeftBtn").GetComponent <Button> (); _empytRightBtn = selfTransform.FindChild("EmptyHero/RightBtn").GetComponent <Button> (); _empytLeftBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickLeftBtn)); _empytRightBtn.onClick.AddListener(new UnityEngine.Events.UnityAction(OnClickRightBtn)); _emptyTips.text = GameUtils.getString("relics_bubble3"); _heroObject = selfTransform.FindChild("HeroKnapsack/HeroList").gameObject; captionPath = "caption"; }