internal TopologyClass(D3D12_PRIMITIVE_TOPOLOGY_TYPE type) { _Pad = default; Type.Type = D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY; Type.Inner = type; }
public void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE param0) { ((delegate * unmanaged <ID3DX12PipelineParserCallbacks *, D3D12_PRIMITIVE_TOPOLOGY_TYPE, void>)(lpVtbl[5]))((ID3DX12PipelineParserCallbacks *)Unsafe.AsPointer(ref this), param0); }