public D3D12MA_MemoryBlock(D3D12MA_Allocator *allocator, [NativeTypeName("const D3D12_HEAP_PROPERTIES&")] D3D12_HEAP_PROPERTIES *heapProps, D3D12_HEAP_FLAGS heapFlags, [NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT")] uint id) { lpVtbl = Vtbl; m_Allocator = allocator; m_HeapProps = *heapProps; m_HeapFlags = heapFlags; m_Size = size; m_Id = id; m_Heap = null; }
public int GetHeapProperties([NativeTypeName("D3D12_HEAP_PROPERTIES *")] D3D12_HEAP_PROPERTIES *pHeapProperties, [NativeTypeName("D3D12_HEAP_FLAGS *")] D3D12_HEAP_FLAGS *pHeapFlags) { return(((delegate * stdcall <ID3D12Resource *, D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS *, int>)(lpVtbl[14]))((ID3D12Resource *)Unsafe.AsPointer(ref this), pHeapProperties, pHeapFlags)); }
public int CreateCommittedResource([NativeTypeName("const D3D12_HEAP_PROPERTIES *")] D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, [NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("const IID &")] Guid *riidResource, [NativeTypeName("void **")] void **ppvResource) { return(((delegate * unmanaged <ID3D12Device *, D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, Guid *, void **, int>)(lpVtbl[27]))((ID3D12Device *)Unsafe.AsPointer(ref this), pHeapProperties, HeapFlags, pDesc, InitialResourceState, pOptimizedClearValue, riidResource, ppvResource)); }
internal static void _ctor(ref D3D12MA_BlockVector pThis, D3D12MA_Allocator *hAllocator, [NativeTypeName("const D3D12_HEAP_PROPERTIES&")] D3D12_HEAP_PROPERTIES *heapProps, D3D12_HEAP_FLAGS heapFlags, [NativeTypeName("UINT64")] ulong preferredBlockSize, [NativeTypeName("size_t")] nuint minBlockCount, [NativeTypeName("size_t")] nuint maxBlockCount, bool explicitBlockSize, [NativeTypeName("UINT64")] ulong minAllocationAlignment) { pThis.m_hAllocator = hAllocator; pThis.m_HeapProps = *heapProps; pThis.m_HeapFlags = heapFlags; pThis.m_PreferredBlockSize = preferredBlockSize; pThis.m_MinBlockCount = minBlockCount; pThis.m_MaxBlockCount = maxBlockCount; pThis.m_ExplicitBlockSize = explicitBlockSize; pThis.m_MinAllocationAlignment = minAllocationAlignment; pThis.m_HasEmptyBlock = false; D3D12MA_Vector <Pointer <D3D12MA_NormalBlock> > ._ctor(ref pThis.m_Blocks, hAllocator->GetAllocs()); pThis.m_NextBlockId = 0; D3D12MA_RW_MUTEX._ctor(ref pThis.m_Mutex); }
public int CreateCommittedResource2([NativeTypeName("const D3D12_HEAP_PROPERTIES *")] D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, [NativeTypeName("const D3D12_RESOURCE_DESC1 *")] D3D12_RESOURCE_DESC1 *pDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("ID3D12ProtectedResourceSession *")] ID3D12ProtectedResourceSession *pProtectedSession, [NativeTypeName("const IID &")] Guid *riidResource, [NativeTypeName("void **")] void **ppvResource) { return(((delegate * stdcall <ID3D12Device8 *, D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, D3D12_RESOURCE_DESC1 *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, Guid *, void **, int>)(lpVtbl[69]))((ID3D12Device8 *)Unsafe.AsPointer(ref this), pHeapProperties, HeapFlags, pDesc, InitialResourceState, pOptimizedClearValue, pProtectedSession, riidResource, ppvResource)); }
public HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS *pHeapFlags) { return(((delegate * unmanaged <ID3D12Resource *, D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS *, int>)(lpVtbl[14]))((ID3D12Resource *)Unsafe.AsPointer(ref this), pHeapProperties, pHeapFlags)); }
public static void _ctor(ref D3D12MA_NormalBlock pThis, D3D12MA_Allocator *allocator, ref D3D12MA_BlockVector blockVector, [NativeTypeName("const D3D12_HEAP_PROPERTIES&")] D3D12_HEAP_PROPERTIES *heapProps, D3D12_HEAP_FLAGS heapFlags, [NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT")] uint id) { pThis.Base = new D3D12MA_MemoryBlock(allocator, heapProps, heapFlags, size, id); pThis.Base.lpVtbl = Vtbl; pThis.m_pMetadata = null; pThis.m_BlockVector = (D3D12MA_BlockVector *)Unsafe.AsPointer(ref blockVector); }