コード例 #1
0
        public virtual Unity_MapTileMap GetTileSet(Context context, SNES_Proto_ROM rom)
        {
            // Read the tiles
            const int block_size = 0x20;

            uint length = (uint)rom.TileDescriptors.Length * 8 * 8;

            // Get the tile-set texture
            var tex = TextureHelpers.CreateTexture2D(256, Mathf.CeilToInt(length / 256f / Settings.CellSize) * Settings.CellSize);

            for (int i = 0; i < rom.TileDescriptors.Length; i++)
            {
                var descriptor = rom.TileDescriptors[i];

                var x = ((i / 4) * 2) % (256 / 8) + ((i % 2) == 0 ? 0 : 1);
                var y = (((i / 4) * 2) / (256 / 8)) * 2 + ((i % 4) < 2 ? 0 : 1);

                var curOff = block_size * descriptor.TileIndex;

                FillTextureBlock(tex, 0, 0, x, y, rom.TileMap, curOff, rom.Palettes, descriptor.Palette, descriptor.FlipX, descriptor.FlipY);
            }

            tex.Apply();

            return new Unity_MapTileMap(tex, Settings.CellSize);
        }
コード例 #2
0
        public Unity_ObjectManager_SNES.GraphicsGroup[] GetGraphicsGroups(SNES_Proto_ROM rom)
        {
            return(new Unity_ObjectManager_SNES.GraphicsGroup[]
            {
                // Rayman
                GetGraphicsGroup(rom, rom.Rayman.States, rom.Rayman.ImageDescriptors, false, "Rayman"),

                // Custom
                GetGraphicsGroup(rom, SNES_Proto_CustomGraphicsGroups.Enemy_Animations.Select(x => new SNES_Proto_State()
                {
                    Animation = x,
                    Flags = SNES_Proto_State.StateFlags.UseCurrentFlip,
                    AnimSpeed = 8
                }).ToArray(), SNES_Proto_CustomGraphicsGroups.Enemy_ImageDescriptors, true, "Unused Enemy (recreated)"),
                GetGraphicsGroup(rom, SNES_Proto_CustomGraphicsGroups.Orb_Animations.Select(x => new SNES_Proto_State()
                {
                    Animation = x,
                    Flags = SNES_Proto_State.StateFlags.UseCurrentFlip,
                    AnimSpeed = 5
                }).ToArray(), SNES_Proto_CustomGraphicsGroups.Orb_ImageDescriptors, true, "Unused Orb (recreated)"),
                GetGraphicsGroup(rom, SNES_Proto_CustomGraphicsGroups.Fist_Animations.Select(x => new SNES_Proto_State()
                {
                    Animation = x,
                    Flags = SNES_Proto_State.StateFlags.UseCurrentFlip,
                    AnimSpeed = 8
                }).ToArray(), SNES_Proto_CustomGraphicsGroups.Fist_ImageDescriptors, true, "Unused Fist (recreated)"),
                GetGraphicsGroup(rom, SNES_Proto_CustomGraphicsGroups.Effect_Animations.Select(x => new SNES_Proto_State()
                {
                    Animation = x,
                    Flags = SNES_Proto_State.StateFlags.UseCurrentFlip,
                    AnimSpeed = 8
                }).ToArray(), SNES_Proto_CustomGraphicsGroups.Effect_ImageDescriptors, true, "Unused Effects (recreated)"),
            });
        }
コード例 #3
0
        public Sprite[] GetSprites(SNES_Proto_ROM rom, SNES_Proto_ImageDescriptor[] imageDescriptors)
        {
            var sprites = new Sprite[imageDescriptors.Length * 3];

            var pal    = Util.ConvertAndSplitGBAPalette(rom.SpritePalette);
            var buffer = new byte[rom.SpriteTileSet.Length];

            for (int addBlock = 0; addBlock < 3; addBlock++)
            {
                Array.Copy(rom.SpriteTileSet, buffer, buffer.Length);
                switch (addBlock)
                {
                case 0:
                    Array.Copy(rom.SpriteTileSetAdd0, 0, buffer, 0xC00, 0x400);
                    Array.Copy(rom.SpriteTileSetAdd0, 0x400, buffer, 0x1000, 0x100);
                    Array.Copy(rom.SpriteTileSetAdd0, 0x500, buffer, 0x1200, 0x100);
                    break;

                case 1:
                    Array.Copy(rom.SpriteTileSetAdd1, 0, buffer, 0xC00, 0x400);
                    Array.Copy(rom.SpriteTileSetAdd1, 0x400, buffer, 0x1000, 0x100);
                    Array.Copy(rom.SpriteTileSetAdd1, 0x500, buffer, 0x1200, 0x100);
                    break;

                case 2:
                    Array.Copy(rom.SpriteTileSetAdd2, 0, buffer, 0xC00, 0x400);
                    break;
                }



                var tileSets = pal.Select(x => Util.ToTileSetTexture(buffer, x, Util.TileEncoding.Planar_4bpp, 8, true, wrap: 16, flipTileX: true)).ToArray();

                for (int i = 0; i < imageDescriptors.Length; i++)
                {
                    if (i == 0)
                    {
                        sprites[i] = null;
                        continue;
                    }

                    var imgDescriptor = imageDescriptors[i];

                    var xPos = imgDescriptor.TileIndex % 16;
                    var yPos = (imgDescriptor.TileIndex - xPos) / 16;
                    var size = imgDescriptor.IsLarge ? 16 : 8;

                    var spriteTex = TextureHelpers.CreateTexture2D(size, size);

                    var flipX = imgDescriptor.FlipX;
                    var flipY = !imgDescriptor.FlipY;

                    var texX   = xPos * 8;
                    var texY   = tileSets[imgDescriptor.Palette].height - yPos * 8 - size;
                    var width  = size;
                    var height = size;
                    for (int y = 0; y < height; y++)
                    {
                        for (int x = 0; x < width; x++)
                        {
                            spriteTex.SetPixel(flipX ? width - x - 1 : x, (!flipY) ? height - y - 1 : y, tileSets[imgDescriptor.Palette].GetPixel(texX + x, texY + y));
                        }
                    }

                    spriteTex.Apply();
                    sprites[addBlock * imageDescriptors.Length + i] = spriteTex.CreateSprite();
                }
            }
            return(sprites);
        }
コード例 #4
0
        public Unity_ObjectManager_SNES.GraphicsGroup GetGraphicsGroup(SNES_Proto_ROM rom, SNES_Proto_State[] states, SNES_Proto_ImageDescriptor[] imgDescriptors, bool isRecreated, string name)
        {
            var objStates = states.Select(x => new Unity_ObjectManager_SNES.GraphicsGroup.State(x, x.Animation.ToCommonAnimation(x.VRAMConfigIndex * imgDescriptors.Length))).ToArray();

            return(new Unity_ObjectManager_SNES.GraphicsGroup(objStates, imgDescriptors, GetSprites(rom, imgDescriptors), isRecreated, name));
        }