コード例 #1
0
ファイル: Cv_GameLogic.cs プロジェクト: jocamar/Caravel
        private void OnNewEntityRequest(Cv_Event eventData)
        {
            Cv_Debug.Assert(IsProxy, "Should only enter RequestNewEntityCallback when game logic is a proxy.");
            if (!IsProxy)
            {
                return;
            }

            Cv_Event_RequestNewEntity data = (Cv_Event_RequestNewEntity)eventData;
            var bundle = data.EntityResourceBundle;

            if (data.EntityResource != null)
            {
                CreateEntity(data.EntityResource, data.EntityName, bundle, data.Visible, data.Parent, null, data.InitialTransform, data.SceneID, data.ServerEntityID);
            }
            else
            {
                CreateEmptyEntity(data.EntityName, bundle, data.Visible, data.Parent, null, data.InitialTransform, data.SceneID, data.ServerEntityID);
            }
        }
コード例 #2
0
ファイル: Cv_GameLogic.cs プロジェクト: jocamar/Caravel
        internal Cv_Entity InstantiateNewEntity(bool isSceneRoot, string entityTypeResource, string name, string resourceBundle,
                                                bool visible, Cv_EntityID parentID, XmlElement overrides,
                                                Cv_Transform?transform, Cv_SceneID sceneID, Cv_EntityID serverEntityID)
        {
            if (!CanCreateEntity(name, serverEntityID))
            {
                return(null);
            }

            var scene     = sceneID == Cv_SceneID.INVALID_SCENE ? m_SceneManager.MainScene : sceneID;
            var sceneName = m_SceneManager.GetSceneName(scene);

            Cv_Debug.Assert(sceneName != null, "Trying to add an entity to an invalid scene [" + scene + ", " + name + "]");

            var path = "/" + name;

            if (isSceneRoot) //Scene roots are named after the scene id
            {
                path = "/" + sceneName;
                name = sceneName;
            }

            if (parentID == Cv_EntityID.INVALID_ENTITY)
            {
                if (!isSceneRoot)
                {
                    var sceneRoot = m_SceneManager.GetSceneRoot(scene);
                    path = sceneRoot.EntityPath + path;
                    Cv_Debug.Assert(sceneRoot != null, "Trying to add an entity to an invalid scene [" + scene + ", " + name + "]");
                    parentID = sceneRoot.ID;
                }
            }
            else
            {
                var parent = GetEntity(parentID);
                if (parent == null)
                {
                    Cv_Debug.Warning("Attempting to add an entity to a parent that doesn't exist.");
                    return(null);
                }

                if (parent.SceneID != scene && !isSceneRoot)
                {
                    scene     = parent.SceneID;
                    sceneName = parent.SceneName;

                    Cv_Debug.Warning("Attempting to add an entity of a scene to a parent that is not of the same scene [" + scene + ", " + name + "]. Adding to parent scene instead.");
                }

                path = parent.EntityPath + path;
            }

            Cv_Debug.Assert(!EntitiesByPath.ContainsKey(path), "All entities with the same parent must have a unique ID. Trying to add repeated entity [" + scene + ", " + name + "]");

            Cv_Entity entity = null;

            if (entityTypeResource != null)
            {
                entity = m_EntityFactory.CreateEntity(entityTypeResource, parentID, serverEntityID, resourceBundle, scene, sceneName);
            }
            else
            {
                entity = m_EntityFactory.CreateEmptyEntity(parentID, serverEntityID, resourceBundle, scene, sceneName);
            }

            if (entity != null)
            {
                entity.EntityName = name;
                entity.EntityPath = path;
                entity.Visible    = visible;
                entity.SceneRoot  = isSceneRoot;
                m_EntitiesToAdd.Enqueue(entity);

                lock (Entities)
                {
                    Entities.Add(entity.ID, entity);
                    EntitiesByPath.Add(entity.EntityPath, entity);
                }

                if (overrides != null)
                {
                    m_EntityFactory.ModifyEntity(entity, overrides.SelectNodes("./*[not(self::Entity|self::Scene)]"));
                }

                var tranformComponent = entity.GetComponent <Cv_TransformComponent>();
                if (tranformComponent != null && transform != null)
                {
                    tranformComponent.Transform = transform.Value;
                }

                LastEntityID = entity.ID;

                entity.PostInitialize();

                if (!IsProxy && State == Cv_GameState.Running)
                {
                    var requestNewEntityEvent = new Cv_Event_RequestNewEntity(null, scene, sceneName, entity.EntityName, resourceBundle, visible, parentID, transform, entity.ID);
                    Cv_EventManager.Instance.TriggerEvent(requestNewEntityEvent);
                }

                var newEntityEvent = new Cv_Event_NewEntity(entity.ID, this);
                Cv_EventManager.Instance.TriggerEvent(newEntityEvent);

                return(entity);
            }

            Cv_Debug.Error("Could not create entity with resource [" + resourceBundle + "].");
            return(null);
        }