void EnterInternal() { CutsceneMode.Enter(); IsMiniGameActive = true; Globals.GameVars.camera_Mapview.SetActive(false); //Globals.GameVars.FPVCamera.SetActive(false); }
void EnterInternal(bool disableCamera) { CutsceneMode.Enter(); IsMiniGameActive = true; Globals.GameVars.camera_Mapview.SetActive(false); if (disableCamera) { Globals.GameVars.FPVCamera.SetActive(false); } }