void EnterInternal()
    {
        CutsceneMode.Enter();
        IsMiniGameActive = true;

        Globals.GameVars.camera_Mapview.SetActive(false);
        //Globals.GameVars.FPVCamera.SetActive(false);
    }
Example #2
0
    void EnterInternal(bool disableCamera)
    {
        CutsceneMode.Enter();
        IsMiniGameActive = true;

        Globals.GameVars.camera_Mapview.SetActive(false);

        if (disableCamera)
        {
            Globals.GameVars.FPVCamera.SetActive(false);
        }
    }