internal void addGlobalItemTrack() { DirectorGroup directorGroup = base.serializedObject.targetObject as DirectorGroup; Undo.RegisterCreatedObjectUndo(CutsceneItemFactory.CreateGlobalItemTrack(directorGroup), "Create Global Track"); }
public Cutscene CreateCutscene() { string cutsceneName = DirectorHelper.getCutsceneItemName(txtCutsceneName, typeof(Cutscene)); GameObject cutsceneGO = new GameObject(cutsceneName); Cutscene cutscene = cutsceneGO.AddComponent <Cutscene>(); for (int i = 0; i < directorTrackGroupsSelection; i++) { DirectorGroup dg = CutsceneItemFactory.CreateDirectorGroup(cutscene); dg.Ordinal = 0; for (int j = 0; j < shotTrackSelection; j++) { CutsceneItemFactory.CreateShotTrack(dg); } for (int j = 0; j < audioTrackSelection; j++) { CutsceneItemFactory.CreateAudioTrack(dg); } for (int j = 0; j < globalItemTrackSelection; j++) { CutsceneItemFactory.CreateGlobalItemTrack(dg); } } for (int i = 0; i < actorTrackGroupsSelection; i++) { CutsceneItemFactory.CreateActorTrackGroup(cutscene, actors[i]); } for (int i = 0; i < multiActorTrackGroupsSelection; i++) { CutsceneItemFactory.CreateMultiActorTrackGroup(cutscene); } for (int i = 0; i < characterTrackGroupsSelection; i++) { CutsceneItemFactory.CreateCharacterTrackGroup(cutscene, characters[i]); } float duration = txtDuration; if (timeEnum == DirectorHelper.TimeEnum.Minutes) { duration *= 60; } cutscene.Duration = duration; cutscene.IsLooping = isLooping; cutscene.IsSkippable = isSkippable; int undoIndex = Undo.GetCurrentGroup(); if (StartMethod != StartMethod.None) { CreateCutsceneTrigger(cutscene); } Undo.RegisterCreatedObjectUndo(cutsceneGO, string.Format("Created {0}", txtCutsceneName)); Undo.CollapseUndoOperations(undoIndex); Selection.activeTransform = cutsceneGO.transform; return(cutscene); }
private void addGlobalTrack() { DirectorGroup dg = TrackGroup.Behaviour as DirectorGroup; Undo.RegisterCreatedObjectUndo(CutsceneItemFactory.CreateGlobalItemTrack(dg), "Create Global Track"); }