internal void addCurveTrack() { ActorTrackGroup actorTrackGroup = base.serializedObject.targetObject as ActorTrackGroup; Undo.RegisterCreatedObjectUndo(CutsceneItemFactory.CreateCurveTrack(actorTrackGroup).gameObject, "Create Curve Track"); }
private void addCurveTrack() { ActorTrackGroup atg = TrackGroup.Behaviour as ActorTrackGroup; Undo.RegisterCreatedObjectUndo(CutsceneItemFactory.CreateCurveTrack(atg).gameObject, "Create Curve Track"); }