void OnEnable() { _editor = target as CutSceneMaker; _csm = new SerializedObject(_editor); // _nowCutScene = _csm.FindProperty("nowCutSceneId"); // _nowPlayTime = _csm.FindProperty("csTime"); }
void Awake() { instance = this; #if UNITY_EDITOR #else useCutSceneMaker = false; #endif }