コード例 #1
0
    public void Draw(int position)
    {
        float zValue;
        float xValue;

        switch (position)
        {
        case -1:
            zValue = grid.CalculateZ(grid_Y, CustomGrid.Direction.NONE);
            xValue = grid.CalculateX(grid_X, CustomGrid.Direction.UP);
            break;

        case 0:
            zValue = grid.CalculateZ(grid_Y, CustomGrid.Direction.NONE);
            xValue = grid.CalculateX(grid_X, CustomGrid.Direction.NONE);
            break;

        case 1:
            zValue = grid.CalculateZ(grid_Y, CustomGrid.Direction.NONE);
            xValue = grid.CalculateX(grid_X, CustomGrid.Direction.DOWN);
            break;

        default:
            Debug.LogError("RodView: Error wrong value sent");
            return;
        }

        newPos = new Vector3(xValue, transform.position.y, zValue);
        lerp   = true;
    }
コード例 #2
0
ファイル: BallView.cs プロジェクト: MFateen/table-football
    //From (0,0) to (6,10)
    public void Draw(int _X, int _Y)
    {
        if (_X != myCurrentX || _Y != myCurrentY)
        {
            myCurrentX      = _X;
            myCurrentY      = _Y;
            rotSpeed        = 35;
            currentRotSpeed = rotSpeed;

            myPos = transform.position;
            float zValue = grid.CalculateZ(_Y, CustomGrid.Direction.NONE);
            float xValue = grid.CalculateX(_X, CustomGrid.Direction.NONE);
            newPos = new Vector3(xValue, myPos.y, zValue);

            //transform.localPosition = newPos;
            //Rot Anim Cacl
            Vector3 movDir = myPos - newPos;
            Vector3 axis   = Vector3.Cross(movDir, Vector3.up);
            transform.Rotate(axis, currentRotSpeed, Space.World);
            lerp = true;
        }
    }