コード例 #1
0
        // Since keypresses are like a stream, we "update" by getting all the
        // pressed key codes since the last UpdateKeys().
        // There's no asynchronous key inputs that is also multi-platform without
        // being a huge game engine like XNA so we're kinda screwed for feasible input
        // methods...
        public static void Init()
        {
            MouseState foo = Curses.MouseMask(MouseState.BUTTON1_CLICKED | MouseState.REPORT_MOUSE_POSITION);

            if (!Curses.HasMouse)
            {
                return;
            }
            mouse = foo == (MouseState.BUTTON1_CLICKED | MouseState.REPORT_MOUSE_POSITION);
        }