public static void Main(string[] args) { Console.WindowWidth = 100; Curses.InitScr(); Curses.StartColor(); Curses.InitPair(1, Colors.WHITE, Colors.BLACK); mainDisplay = new Window(Console.WindowHeight, Console.WindowWidth, 0, 0); mainDisplay.EnableScroll = true; Window commandInput = new Window(1, Console.WindowWidth, Console.WindowHeight - 1, 0); commandInput.Color = 1; mainDisplay.Color = 1; mCore.Init(EventHandler); CommandHandler.Initialize(); while (true) { commandInput.Clear(); commandInput.Add(">"); String command = commandInput.GetString(); CommandHandler.HandleCommand(command); commandInput.Refresh(); } }
public Program() { this.rng = new Random(); Curses.InitScr(); this.linecount = Curses.Lines - 1; this.colcount = Curses.Cols; this.lines = new string[linecount]; this.offsets = new int[linecount]; }
static void Main(string[] args) { Curses.InitScr(); try { Main2(); } finally { Curses.EndWin(); } }
public static void Main(string[] args) { // C style from http://www.tldp.org/HOWTO/NCURSES-Programming-HOWTO/helloworld.html // initscr(); /* Start curses mode */ // printw("Hello World !!!"); /* Print Hello World */ // refresh(); /* Print it on to the real screen */ // getch(); /* Wait for user input */ // endwin(); /* End curses mode */ Curses.InitScr(); Stdscr.Add("Hello World !!!"); Stdscr.Refresh(); Stdscr.GetChar(); Curses.Beep(); Curses.EndWin(); }
static void Main(string[] args) { // Init Curses Curses.InitScr(); Stdscr.Blocking = false; Curses.Echo = false; Keyboard.Init(); Stdscr.Keypad = true; if (Curses.HasColors) { Curses.StartColor(); for (short i = 1; i < 8; ++i) { Curses.InitPair(i, color_table[i], Colors.BLACK); } } // Init world. StateMachine.Switch(new IntroState()); bool running = true; Stopwatch time = new Stopwatch(); time.Start(); long spillover = 0; while (running) { if (time.ElapsedMilliseconds + spillover > 100) { Keyboard.UpdateKeys(); if (Keyboard.KeyDown(27)) { running = false; } StateMachine.Update(100); Keyboard.Reset(); // Game render StateMachine.Draw(); Stdscr.Move(Curses.Lines - 1, Curses.Cols - 1); Stdscr.Refresh(); spillover = (time.ElapsedMilliseconds + spillover) - 100; time.Restart(); } } // Game end! Curses.EndWin(); }
public ConsoleWindow(TwitterConnection twitterConnection) { Curses.InitScr(); Curses.CBreakMode = true; Curses.Echo = false; Curses.StdScr.Keypad = true; Curses.StartColor(); Curses.InitPair(1, Colors.WHITE, Colors.RED); Curses.InitPair(2, Colors.RED, Colors.WHITE); this.tweets = twitterConnection.Tweets; this.twitterConnection = twitterConnection; this.visibleTimelineBuffer = new string[Curses.Lines - STATUS_HEIGHT - 1]; this.TweetText = ""; this.topTweet = this.tweets.Count - 1; this.updateVisibleTimeline(this.topTweet); this.refreshTimeline(); this.refreshTweetWindow(); }
/// <summary> /// Initializes the runtime. The boolean flag /// indicates whether we are forcing color to be off. /// </summary> public static void Init(bool disable_color = false) { if (inited) { return; } inited = true; empty_container = new Container(0, 0, Terminal.Cols, Terminal.Lines); try { main_window = Curses.InitScr(); } catch (Exception e) { Console.WriteLine("Curses failed to initialize, the exception is: " + e); throw new Exception("Terminal.Init failed"); } Curses.RawMode = true; Curses.Echo = false; //Curses.nonl (); Stdscr.Keypad = true; // MainScreen.stdscr.Keypad = true; #if BREAK_UTF8_RENDERING Curses.Event old = 0; MouseEventsAvailable = Curses.console_sharp_mouse_mask( Curses.Event.Button1Clicked | Curses.Event.Button1DoubleClicked, out old); #endif UsingColor = false; if (!disable_color) { UsingColor = Curses.HasColors; } Curses.StartColor(); Curses.UseDefaultColors(); if (UsingColor) { ColorNormal = MakeColor(Colors.WHITE, Colors.BLUE); ColorFocus = MakeColor(Colors.BLACK, Colors.CYAN); ColorHotNormal = Attrs.BOLD | MakeColor(Colors.YELLOW, Colors.BLUE); ColorHotFocus = Attrs.BOLD | MakeColor(Colors.YELLOW, Colors.CYAN); ColorMenu = Attrs.BOLD | MakeColor(Colors.WHITE, Colors.CYAN); ColorMenuHot = Attrs.BOLD | MakeColor(Colors.YELLOW, Colors.CYAN); ColorMenuSelected = Attrs.BOLD | MakeColor(Colors.WHITE, Colors.BLACK); ColorMenuHotSelected = Attrs.BOLD | MakeColor(Colors.YELLOW, Colors.BLACK); ColorMarked = ColorHotNormal; ColorMarkedSelected = ColorHotFocus; ColorDialogNormal = MakeColor(Colors.BLACK, Colors.WHITE); ColorDialogFocus = MakeColor(Colors.BLACK, Colors.CYAN); ColorDialogHotNormal = MakeColor(Colors.BLUE, Colors.WHITE); ColorDialogHotFocus = MakeColor(Colors.BLUE, Colors.CYAN); ColorError = Attrs.BOLD | MakeColor(Colors.WHITE, Colors.RED); ColorErrorFocus = MakeColor(Colors.BLACK, Colors.WHITE); ColorErrorHot = Attrs.BOLD | MakeColor(Colors.YELLOW, Colors.RED); ColorErrorHotFocus = ColorErrorHot; } else { ColorNormal = Attrs.NORMAL; ColorFocus = Attrs.REVERSE; ColorHotNormal = Attrs.BOLD; ColorHotFocus = Attrs.REVERSE | Attrs.BOLD; ColorMenu = Attrs.REVERSE; ColorMenuHot = Attrs.NORMAL; ColorMenuSelected = Attrs.BOLD; ColorMenuHotSelected = Attrs.NORMAL; ColorMarked = Attrs.BOLD; ColorMarkedSelected = Attrs.REVERSE | Attrs.BOLD; ColorDialogNormal = Attrs.REVERSE; ColorDialogFocus = Attrs.NORMAL; ColorDialogHotNormal = Attrs.BOLD; ColorDialogHotFocus = Attrs.NORMAL; ColorError = Attrs.BOLD; } ColorBasic = MakeColor(-1, -1); mainloop = new Looper(); mainloop.AddWatch(0, Looper.Condition.PollIn, x => { Container top = toplevels.Count > 0 ? toplevels [toplevels.Count - 1] : null; if (top != null) { ProcessChar(top); } return(true); }); }